Someone might've guessed already but it looks to me like you made the icon set as Yanfly's Icon set, so each icon will be the same.
I think you made it like this so that people who use Yanfly's Icon set can switch to this one without any problems, and without needing to change items...
Oh so it's affected by LUK. Think I know the problem then.
I managed to get it work in an empty project with only YEP_CoreEngine and YEP_EnemyLevels.
I'll have a look at my LUK parameters on actors vs battlers.
Thanks a lot for the help!
I'm having some issues with applying states (regular slip damage states) to enemies that's reached a very high level.
Tried it around with enemies that are level 100 (works fine) and then even higher at 500, seems to work.
But when they're 800-900 and higher the state itself...
Ah my bad. Thought it woudln't be a problem with a saved game (continue).. But yea I tried starting a new game (new game) and there was no problem so I figured there's something in the plugin that probably needs a fresh game.
Tried some other things as well to get some more understanding of...
I'm not sure why but if I continue a game after adding the LifeSteal script every attack makes the game crash because of the allGuard thing being undefined.
I looked through the console to see if I could find why I got that error but I'm not really sure why.
Does anyone know if...