I finally updated all of my demo combat encounters to the new on-map battle system. It won't be much longer until I re-upload the demo with all the changes, I promise!
To get validation for all your hard work feels amazing.
Studio Blue did a video on Collector and enjoyed it a lot. I expected them to rip it to shreds, but the gameplay went (mostly) well.
There are things I can improve, but they said my game "oozes Mike Pondsmith" (he's the creator of the Cyberpunk 2020 ttrpg, which precedes Cyberpunk 2077). I was shocked to hear such a compliment!
What are everyone's experiences with porting games to a new engine (let's say VX Ace to MV/MZ)? Is it worth it as long as progress is near the beginning?
It's so annoying that before work I'm motivated to work on my projects, but then after work I'm like "Meh, I'm too tired. Let's play games or watch anime instead."
I finally got new ideas for Collector, after not having any for days on end. This burst of creativity must've been spurned on by the release of MZ.
Also, I've been rolling some MZ project ideas around in my head...I wonder how a super hero game would work? There's also that black and white samurai one I was thinking about as well. Hmmm, what to start...
I received my Fifth Angel debut album CD today, and it's so good! I've only heard a crappy MP3 rip until now, and hearing it in lossless is a huge jump in quality! Here's my favorite song from it.
So I am working on a big DLC package for my game.... and it will add a new intro and extend the ending of the base game, while of course adding additional content to the game... Yeah, that should work! lol
I'm stuck, I'm making some of Mr. N's Dialogue but I can't finish his full Dialogue...heres what I got now [this is the part I'm stuck on] "You treat me like a
bug, I'M SICK OF IT, you had me make these...abominations...well, now..." and at the "Well, now...' part I'm stuck at, anyone got Ideas?
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