What do you guys think of playing a game in black and white (or technically greyscale) like old movies? There's a samurai project I've been thinking about, and keep wondering if I want it to look more like The Seven Samurai (greyscale) or Ran (color).
I've been doing a pass over my cyberware, and I noticed a distinct lack of manufacturers! Now I'm creating different companies with their own focuses in the industry (Nanotech, Bioware, Neuroware, etc)
Since my last photo of custom gun icons got a fair amount of attention, here's some custom gun icons I made for my brother's post-apocalyptic game (which doesn't have a demo or forum page yet). The first two rows are a mixture of zip guns and other weird DIY pieces from real life police confiscations.
Developing in-game criminal organizations is tough work, especially if you have multiple warring factions. I've been working on fleshing out different branches of a Yakuza family, each with their own purpose and important individuals.
I really, really want the Magic story to be good, but instead we got today's chapter of the most predictable mish-mash of tropes with almost no personality. I let go of the physical game years ago, but I can't seem to let go of the story.
I introduced a new character to Mintabelle's Wonderland. Fufu the Raccoon! She's supposed to be a motherly daycare attendant, but when the power goes out, she becomes a monster. Rumor among kids says she causes these outages herself...