Ninjakillzu
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  • Who's a fan of firearms? The 5 on the bottom row (not including the green laser ones) I made pretty recently. I plan for most of these to be in my project.

    Screenshot 2021-09-28 165924.png
    Ninjakillzu
    Ninjakillzu
    @C64_Mat Not sure yet. I've made a different set of weapons for my brother's post-apocalyptic rpg, but I am potentially open to sharing my work or even making a few commissions.
    Ninjakillzu
    Ninjakillzu
    @Finnuval It's really hard to get a lot of detail in such a small space! The sniper rifles were especially bothersome. Glad to hear you recognized most of them!
    gstv87
    gstv87
    @Ninjakillzu been playing Combat Arms lately, and took that as one of my favorites.
    in a server and game where everyone plays to rush with SMG, I donned heavy armor, picked up a HMG, and dug in to defend. THE amount of salt I collected from the P2Ws, unbelievable.
    "Dude! How can you headshot me with that bullet spread?!"
    "I have 200 rounds.... I'm bound to land one sooner or later!"
    So, I got let go from my current job because my skill set didn't align with the department's goals anymore. I have some hope, because I am currently in contact with a manager from a different department, and they are desperate for more employees. We'll see what happens... :kaoswt:
    • Sad
    Reactions: Froggo32
    Froggo32
    Froggo32
    F....Hope you can get a new job!
    Shaz
    Shaz
    That sucks :( Good luck with the other department. It's also nice to do something different every once in a while.
    I finally pushed out my next game update! :kaopride: The last one was all the back to April.
    • Like
    Reactions: akoniti
    akoniti
    akoniti
    I finally downloaded this on the 10th and just got started. I'm excited to dig in as I have time, the intro sequence is tight.

    I noticed one small issue in Feat selection. The Grenadier feat shows the Empathic details.
    Ninjakillzu
    Ninjakillzu
    Crap, I looked into it and you're right. I'll have to fix that.
    I hate it when I write myself into a corner! For anyone who's played my demo, I've had to change part of the second mission, including the dialogue before and after it.
    ThreeSixNine
    ThreeSixNine
    The best advice I have ever been given about writing is to start with the endings. The end of the story, then the end of each scene. Once you have the characters and world conceptualized and you know how you want things to end, the path becomes clear.
    I went to bed 30 minutes early hoping to get more sleep. Ironicly, I got even less sleep than usual because I took forever to actually fall asleep. RIP :kaosigh:
    • Like
    Reactions: RomVHS
    RomVHS
    RomVHS
    Last night was the same for me! While sitting up and watching a video, I fell asleep for a good ten minutes. Since I was tired I figured I'd hit the sack early after that. Lo and behold, my brain senses that I should be up past 12AM. :kaocry:
    stramin
    stramin
    Same for me :kaosigh:
    How often do you just get random game ideas that you think of one day in a burst on inspiration, only for them to sit on the back burner? This happens a LOT.
    Ninjakillzu
    Ninjakillzu
    I have 4 games in progress, and 6 other ideas floating about. Creativity knows no bounds!

    A piece of advice is to make the game that YOU would want to play.
    Froggo32
    Froggo32
    Hmmmm
    i'd like to play game with choices that batter and a good bro/womance
    and romance options ofc
    and plot twists
    hmmm
    Thanks for advice! I think I'll manage to make something now! ^W^
    C64_Mat
    C64_Mat
    Making Games We Want To Play is literally the tag line for me: https://systemmastes.games

    If you enjoy playing it yourself, then your target audience will also enjoy it. It's why I have the highest rated adventure of all time on textadventures.co.uk :)
    I finally updated all of my demo combat encounters to the new on-map battle system. It won't be much longer until I re-upload the demo with all the changes, I promise!
    To get validation for all your hard work feels amazing.

    Studio Blue did a video on Collector and enjoyed it a lot. I expected them to rip it to shreds, but the gameplay went (mostly) well.

    There are things I can improve, but they said my game "oozes Mike Pondsmith" (he's the creator of the Cyberpunk 2020 ttrpg, which precedes Cyberpunk 2077). I was shocked to hear such a compliment! :kaopride:
    • Like
    Reactions: Wavelength
    bgillisp
    bgillisp
    Studio Blue is really good at giving feedback without ripping the game to shreds at the same time.
    Ninjakillzu
    Ninjakillzu
    Yeah, they gave me great advice.
    What are everyone's experiences with porting games to a new engine (let's say VX Ace to MV/MZ)? Is it worth it as long as progress is near the beginning?
    • Like
    Reactions: ADMtn
    Tai_MT
    Tai_MT
    Never "ported" a game. However, I did move my initial project from VX Ace to MV. However, I always have a metric crapload of documentation so what I'd spent about a year creating in VX Ace only took me about 3 days to recreate in MV. Then, I began taking advantage of new features and my game got an overhaul later.
    ADMtn
    ADMtn
    So are you upgrading engines?
    Ninjakillzu
    Ninjakillzu
    More like just remaking the game from the ground up. It's not like it had much progress in the first place. This is for a side project, not Collector.
    • Like
    Reactions: ADMtn
    When you gotta make a new tileset for each building because of a few differences.

    giphy.gif
    I feel motivated to work on my game today! Hopefully this momentum continues after I get off work...8 hours from now...:|
    KakonComp
    KakonComp
    It will. Use the thought to get through the day, coming up with new things; hopefully being in the position to write down or type the things you would be afraid to forget.
    Ninjakillzu
    Ninjakillzu
    In a shocking twist of fate, I now have to work from home. Luckily, that means I can also work on my game in my downtime!
    It's so annoying that before work I'm motivated to work on my projects, but then after work I'm like "Meh, I'm too tired. Let's play games or watch anime instead."
    • Haha
    Reactions: The Stranger
    Ninjakillzu
    Ninjakillzu
    @The_Sarah B...But I'm a night person and I hate waking up in the morning. See how that complicates things?
    The_Sarah
    The_Sarah
    Go to sleep in the early evening, wake up in the super-early morning, that way it's still night and you have your energy!
    HelasRoas
    HelasRoas
    Dude I am the same way, I do software development, and in the morning I am like yea I am going to work on my game. Go to work and 8 hours later I am like whats new on crunchy roll or lets play some marvel avengers lol. I totally agree with ya though
    I finally got new ideas for Collector, after not having any for days on end. This burst of creativity must've been spurned on by the release of MZ.

    Also, I've been rolling some MZ project ideas around in my head...I wonder how a super hero game would work? There's also that black and white samurai one I was thinking about as well. Hmmm, what to start...
    • Like
    Reactions: The Stranger
    The Stranger
    The Stranger
    You'd need extra resources for the samurai idea. Most samurai resources are designed for MV and its generator. Using MV tiles in MZ isn't a problem, but the generator uses new battler templates (not all of the poses are the same as in MV), so things won't line up properly. The Trinity pack is the way to go for samurai tiles, though. :)
    I gave in and preordered MZ. Now I can throw even more game ideas into the RPG meat grinder! Muahaha :kaophew: Prepare to (maybe) see them in the future...
    hayahay
    hayahay
    welcome to the squad hehehe
    ADMtn
    ADMtn
    I installed mine. Haven't opened it yet. Are you jumping from VX Ace all the way to MZ? Should be quite a lot of improvements.
    Ninjakillzu
    Ninjakillzu
    @ADMtn Only for new projects past the two or three I am currently making in VX Ace. I might even move one of them to it...But not Collector, as I am nowhere near finished with it.

    I installed MZ as well, and took a quick peek around. It's going to take days for me to learn it, coming from VX Ace!
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One tried and true way to trigger a lot of people to be nasty is to tell a truth that they are uncomfortable with, like how most people will stand by while they see a crime happening, unless it's illegal to stand by. We probably wouldn't have stories about "special heroes" or games about heroes if the "everyday common folk" were largely capable of being heroes. Heroes face dangers that most people are not willing to.
I'm having toooo much fun designing the new MP (Mental Psyche) system. I've only worked it out for enemies so far, but it's fun to stun them, then go after their MP and delete them instead to farm for better item drops.
anyone know of a place I can promote my game? sorta like game awards but for indie devs, like a place where I can drop a trailer and like stir up some hype
Doing RPG Maker News for 17th October 2021

That moment when you came up with a very good game title, but when you searched it, it has already been used... T.T

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