Ninjakillzu
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  • Since my last photo of custom gun icons got a fair amount of attention, here's some custom gun icons I made for my brother's post-apocalyptic game (which doesn't have a demo or forum page yet). The first two rows are a mixture of zip guns and other weird DIY pieces from real life police confiscations.

    5.PNG
    Developing in-game criminal organizations is tough work, especially if you have multiple warring factions. I've been working on fleshing out different branches of a Yakuza family, each with their own purpose and important individuals. :kaophew:
    • Like
    Reactions: RachelTheSeeker
    RachelTheSeeker
    RachelTheSeeker
    I could imagine so. There's likely history of organized crime to look toward, different motives and different methods. A group of anarchists could look different from a small group pulling heists, which would also differ from a closely-knit mafia family or a medieval-fantasy thieves' guild. Heck, there's probably enough differences among real-world Yakuza families alone.
    To cut down on map lag, I've been researching how to implement a lighting layer as a single map overlay instead of a bunch of individual lights. Hopefully I'll have a screenshot soon!
    ElCheffe
    ElCheffe
    I think there is a tutorial from Kokoro Reflections about exactly this topic. Should be part of the free stuff on their homepage.
    Ninjakillzu
    Ninjakillzu
    @ElCheffe Is it for VX Ace? So far I'm just seeing MV stuff.
    ElCheffe
    ElCheffe
    The tutorial is for MV, but I believe the techniques applied could be used for VX Ace, too. As long as you are able to overlay your map with a image.
    I'm in the process of converting all locks and intimidate/persuade dialogue options into D20 DC based success/fail (modified by player skill). Before, it required a certain flat amount you had to meet, but with rolls, it offers more freedom. For instance, you can repeatedly try to unlock a door instead of just not meeting the requirement to unlock it.
    • Like
    Reactions: alice_gristle
    alice_gristle
    alice_gristle
    Okay, but is it okay now if I save before a door and spam my lockpick skill on it until it open? And then put all my points into melee instead? :biggrin:
    Ninjakillzu
    Ninjakillzu
    @alice_gristle Yep, it's perfectly valid to save scum, but you won't need to do that when unlocking a door. If you fail a roll, just try again! It rerolls each time you try to unlock it.
    Who's a fan of firearms? The 5 on the bottom row (not including the green laser ones) I made pretty recently. I plan for most of these to be in my project.

    Screenshot 2021-09-28 165924.png
    Ninjakillzu
    Ninjakillzu
    @C64_Mat Not sure yet. I've made a different set of weapons for my brother's post-apocalyptic rpg, but I am potentially open to sharing my work or even making a few commissions.
    Ninjakillzu
    Ninjakillzu
    @Finnuval It's really hard to get a lot of detail in such a small space! The sniper rifles were especially bothersome. Glad to hear you recognized most of them!
    gstv87
    gstv87
    @Ninjakillzu been playing Combat Arms lately, and took that as one of my favorites.
    in a server and game where everyone plays to rush with SMG, I donned heavy armor, picked up a HMG, and dug in to defend. THE amount of salt I collected from the P2Ws, unbelievable.
    "Dude! How can you headshot me with that bullet spread?!"
    "I have 200 rounds.... I'm bound to land one sooner or later!"
    So, I got let go from my current job because my skill set didn't align with the department's goals anymore. I have some hope, because I am currently in contact with a manager from a different department, and they are desperate for more employees. We'll see what happens... :kaoswt:
    • Sad
    Reactions: Froggo32
    Froggo32
    Froggo32
    F....Hope you can get a new job!
    Shaz
    Shaz
    That sucks :( Good luck with the other department. It's also nice to do something different every once in a while.
    I finally pushed out my next game update! :kaopride: The last one was all the back to April.
    • Like
    Reactions: akoniti
    akoniti
    akoniti
    I finally downloaded this on the 10th and just got started. I'm excited to dig in as I have time, the intro sequence is tight.

    I noticed one small issue in Feat selection. The Grenadier feat shows the Empathic details.
    Ninjakillzu
    Ninjakillzu
    Crap, I looked into it and you're right. I'll have to fix that.
    I hate it when I write myself into a corner! For anyone who's played my demo, I've had to change part of the second mission, including the dialogue before and after it.
    ThreeSixNine
    ThreeSixNine
    The best advice I have ever been given about writing is to start with the endings. The end of the story, then the end of each scene. Once you have the characters and world conceptualized and you know how you want things to end, the path becomes clear.
    I went to bed 30 minutes early hoping to get more sleep. Ironicly, I got even less sleep than usual because I took forever to actually fall asleep. RIP :kaosigh:
    • Like
    Reactions: RomVHS
    RomVHS
    RomVHS
    Last night was the same for me! While sitting up and watching a video, I fell asleep for a good ten minutes. Since I was tired I figured I'd hit the sack early after that. Lo and behold, my brain senses that I should be up past 12AM. :kaocry:
    stramin
    stramin
    Same for me :kaosigh:
    How often do you just get random game ideas that you think of one day in a burst on inspiration, only for them to sit on the back burner? This happens a LOT.
    Ninjakillzu
    Ninjakillzu
    I have 4 games in progress, and 6 other ideas floating about. Creativity knows no bounds!

    A piece of advice is to make the game that YOU would want to play.
    Froggo32
    Froggo32
    Hmmmm
    i'd like to play game with choices that batter and a good bro/womance
    and romance options ofc
    and plot twists
    hmmm
    Thanks for advice! I think I'll manage to make something now! ^W^
    C64_Mat
    C64_Mat
    Making Games We Want To Play is literally the tag line for me: https://systemmastes.games

    If you enjoy playing it yourself, then your target audience will also enjoy it. It's why I have the highest rated adventure of all time on textadventures.co.uk :)
    I finally updated all of my demo combat encounters to the new on-map battle system. It won't be much longer until I re-upload the demo with all the changes, I promise!
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And here I thought I've lost my music sense. Good exercise once in a while
Made Edits to a Character Art from 'Hibiki Katakura MV Monsters' (DLC), to Look More like One of My Own Characters. :LZScheeze:

Decided to retake an old concept I was working on long ago, first change I decided to tackle on right away is the sprites. Never been fan of the default chibis, so I edited it a bit... :kaoswt:
8YavqRj.png

Not sure if this will be the final take, but I like it more than the regular one.
Need a few testers for my new plugin, any takers?
Good night (or day) to everyone! :smile:

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