What do you guys think of playing a game in black and white (or technically greyscale) like old movies? There's a samurai project I've been thinking about, and keep wondering if I want it to look more like The Seven Samurai (greyscale) or Ran (color).
I've been doing a pass over my cyberware, and I noticed a distinct lack of manufacturers! Now I'm creating different companies with their own focuses in the industry (Nanotech, Bioware, Neuroware, etc)
Since my last photo of custom gun icons got a fair amount of attention, here's some custom gun icons I made for my brother's post-apocalyptic game (which doesn't have a demo or forum page yet). The first two rows are a mixture of zip guns and other weird DIY pieces from real life police confiscations.
Developing in-game criminal organizations is tough work, especially if you have multiple warring factions. I've been working on fleshing out different branches of a Yakuza family, each with their own purpose and important individuals.
I'm in the process of converting all locks and intimidate/persuade dialogue options into D20 DC based success/fail (modified by player skill). Before, it required a certain flat amount you had to meet, but with rolls, it offers more freedom. For instance, you can repeatedly try to unlock a door instead of just not meeting the requirement to unlock it.
So, I got let go from my current job because my skill set didn't align with the department's goals anymore. I have some hope, because I am currently in contact with a manager from a different department, and they are desperate for more employees. We'll see what happens...
I have returned yet again. No reason for my hiatus; just got distracted by video games and stuff. I figured out how to make a bootleg Ys 1 Battle system using in engine scripting (The only plugin enabled is the HUD thing).
Unfortunately I have no idea how to program but-stabbing as a crit without it being even more complicated to program so this is it.