To cut down on map lag, I've been researching how to implement a lighting layer as a single map overlay instead of a bunch of individual lights. Hopefully I'll have a screenshot soon!
I'm in the process of converting all locks and intimidate/persuade dialogue options into D20 DC based success/fail (modified by player skill). Before, it required a certain flat amount you had to meet, but with rolls, it offers more freedom. For instance, you can repeatedly try to unlock a door instead of just not meeting the requirement to unlock it.
Who's a fan of firearms? The 5 on the bottom row (not including the green laser ones) I made pretty recently. I plan for most of these to be in my project.
So, I got let go from my current job because my skill set didn't align with the department's goals anymore. I have some hope, because I am currently in contact with a manager from a different department, and they are desperate for more employees. We'll see what happens...
I hate it when I write myself into a corner! For anyone who's played my demo, I've had to change part of the second mission, including the dialogue before and after it.
I went to bed 30 minutes early hoping to get more sleep. Ironicly, I got even less sleep than usual because I took forever to actually fall asleep. RIP
How often do you just get random game ideas that you think of one day in a burst on inspiration, only for them to sit on the back burner? This happens a LOT.
I finally updated all of my demo combat encounters to the new on-map battle system. It won't be much longer until I re-upload the demo with all the changes, I promise!
To get validation for all your hard work feels amazing.
Studio Blue did a video on Collector and enjoyed it a lot. I expected them to rip it to shreds, but the gameplay went (mostly) well.
There are things I can improve, but they said my game "oozes Mike Pondsmith" (he's the creator of the Cyberpunk 2020 ttrpg, which precedes Cyberpunk 2077). I was shocked to hear such a compliment!
What are everyone's experiences with porting games to a new engine (let's say VX Ace to MV/MZ)? Is it worth it as long as progress is near the beginning?
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