Mine is in a cyberpunk setting, so technically it's "modern" in the sense that it's not a fantasy setting.
Of course, that doesn't stop people from adding fantasy elements to modern/futuristic settings like Shadowrun.
I'm in the process of converting all locks and intimidate/persuade dialogue options into D20 DC based success/fail (modified by player skill). Before, it required a certain flat amount you had to meet, but with rolls, it offers more freedom. For instance, you can repeatedly try to unlock a door...
Wow, I was not expecting this topic to be necroed.
That would be a compliment! Instead of them saying that "This dialogue sucks and it's cringy as hell!", they'll say "This dialogue is great satire and a perfect deconstruction of typical JRPG writing!"
Some people, namely family members have asked why my game is free. I'm hesitant to go commercial for a variety of reasons.
First off is the monetary investment. My game does have the potential to sell, but then I'd have to dump more money into it to polish assets and scripts to bring it up to a...
:kaoswt: I'm in danger... (my game does play around with a similar idea, but it's different from KOTOR)
I use the amnesia trope, but it not used as a blank slate for an "insert character". Instead it's a foundation I use to support my story.
Everyone's games are bad at some point. My own first game back in VX was horrible, and even my second game in VX Ace was bad too. It's all a learning process to become better and better. Eventually, you create something good which others enjoy! Keep making games. :kaopride:
I think it has potential if you do something different with it. I've been tweaking a fantasy rpg project for years, and the main hero will technically be "the chosen one" or "a chosen one", but that will basically ruin their life and be an extremely heavy burden from which they can't escape.