I can say.... using 550 layers on a 8k pixels 150 DPI canvas in photoshop Photoshop kun is agonising xD I have to collaps stuff soon or it will just ****ing crash lol
I am kinda happy to get people to go and ask me : can we use your typescript definitions file for our project that help for plugins development in typescript....it make me happy because I know my hardwork is not wasted ;A;
Recently in canada I get a lots of Scam call threatening to answer or I would get the cop at my house and I am like : *answer at the moment they begin they speach I go * : f*** you send it to my house the cop xD
I discovered why I was struggling with a bug in MZ....Arrow function doesn't have 'this' context that is so bullsh*t xD I never knew that (I don't use them as much in typescript)
Guess who got a job at a studio as an background artist : D?
So happy it's will be a two week contracts and jesus studios pay way better than you could expect.
I just realised while I was hard working to create a definition files for MZ that MOST of what kino did for MV is almost the same so it actually save me work lol....
So yesterday I got a follower (follow my NSFW art account) who dmed me and said to me :
if you continue to be friends with [name of the artists] which make me uncomfortable I will have to unfollow and I am like :
... do it?
good progress on the typescript Definitions files almost done all the Manager and yet I still have to do the Battle Manager...who is seriously so much data lol
To composers out there, what are atleast 4 instruments overall I need to have to make my music not feeling empty? I'm here stuck trying to make my own battle music but it kinda sounds... Not intense?
Just wanted to share how my game won 1st place in a game jam for itch.io. Everyone else used Unreal, Unity, GMS2, Godot, etc but I used RPG Maker 2003 It just shows that you can create a good game and it doesn't matter which engine you use
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