So far it seems promising. Although they said that the addon system might be limited.
As it cants edit existing data class such actors or weapons withoht breaking compatibility so it kinda put a cold shower to my mind.
No they dont it was relayed mostly by the degica team.
Also lol then tell me one *aspect* that updating pixijs to 7 would bring to the rm user?
As said previously rm relly a lots on their userbase and plugin dev. You and they dont want tjat the upgrade breaks multiple projects or...
I dont think you know anything about programming just by this statement.
Let me rephrase : yes mz could update pixijs but theres nothing worthwhile money and time to spend on when they could spend their budgets on features
Would be prob in technical / or prob in the generals forums to talk
Regardless switching versions come with ultra annoying breaking change and instability that will make mz a pain in the butt.
Do remember that mz doesnt use muvh of the pixijs framework and actually rewrite a lots of the core...
I will be brutally honest : dont
Unity is a different beast and require you programming knowledges.
People are jumpin the mz boats to the unite but
Remember unite is not its own ecosystem its a package in unity
So its a lots of technicall stuff.
Its also means a very different api.
in simple when u bake a 3D model into a spritesheet it's mean you just merge everything and render it as a picture
so it's not an 3D model anymore.
Personally they could laos have used full 3D and use the animator for do the walking animation etc.
as for having the full 3D model I'm not sure...
the chibi you guys see are actually 3D model pre-rendered and baked in sprite sheet.
So unless I'm wrong they are using Low poly 3D as character and they baked the 3D into images.
so technically it's not 'pixel arts' or painted.
So far in term of DATA u might be able to import the JSON as json are easily portable
although all plugins has to be rewritten or any script calls that use JS has to be rewritten to C#
since I assume Unite will use a REALLY different API.
remember Unite is to help people to get used to unity...
ill slide this here from the official JP website it's an asset store products so it's will be integrated into unity so scripting will be pretty much like Unity I think
so it's not Unity gonna be working like RM it's an
RM that will behave inside of Unity ecosystem so any plugin from Unity...
hi comming from Unity experiences it's actually seems to be an Unity Framework package (akka a plugin )
so it will be probably embedded into Unity and Plugin will be handled more like how Unity does things.
so RPG maker Unite will prob just handle plugins like how Unity handle Scripting (via...
yes from what I see and my experiences with Unity it's seems to be more an 'toolset' for unity than an brand new Editor.
(how I know that? it's how the Tab on top of the editor looks similar to how Unity show tabs that u can open and close but I might be wrong)
Which personally is not a bad...
we finally completed all the puzzles and we had to rewrite a lots of stuff! such as proper Cutscene interpreter for the game (since we can't really use MZ one when it come to our implementations)
and fixing all the Bug with screenspacing and the light shader!