I agree with Shaz. I personally do the same thing with a script enlarger script and text box changing script because I know my game is going to need those since that's the format I like to use most. I don't think it's anything to worry about unless you're just throwing scripts in for the hell of it.
I've already seen this topic:
But is there any way to make it so that the button input can be any button? I need it to feel natural, so it must be able to adapt to however the player is...
Well. I... actually feel a lot better now. Thanks, you guys. :)
But yeah, I suppose if we're not only talking about computer games, then my first game would be the boardgame I made for a class project in elementary school. Even if it was a complete ripoff off Candy Land. :P
It really is nice...
Hello everyone. The more times passes, the more I realize Game Design is a very complicated business. It must take years to really become great at it, and practice is slower than someone like drawing since it takes longer to make a game than it does a picture. I speak from experience, as I have...
Finally, I got a good Gmail message [from smg5urded]
"This game does look a bit plain, but, I'm sure this does not destroy the experience as a whole. Monsters fit your style of game-play, mapping looks crude but I'm sure you can make it better if you do a remake of Forgotten Eclipse"