Oldhar returns with is fellow corrupted companions! These were made as resources for the 2022 Harold Game Jam: https://itch.io/jam/haroldjam22
The original Oldhar sprites was made for the forum's Original Character Contest 3 - get them here!
Each row represents the direction the character is facing :
row 1 = down
row 2 = left
row 3 = right
row 4 = up
Depending on which row the correct damaged sprite is on, you can try changing the character direction to match it.
I've updated to 1.4.2 and made a fresh project. I can still reproduce the same bug of the frame reverting (more consistent selecting back and forth between particle / MV animations) - Although I can sometimes reproduce it by selecting another MV animation (in the case of the video it reverts to 3?):
Here is an editor bug I found with the latest round of 1.4.1 MZ update in regards to selecting the frame number for the sound/flash effects for the MV-compatible animations.
On some occasions, assigned 'frame number' for an effect reverts back to frame 1 when moving between animations...
A bit of an update while finishing off Act 2! Demo has been updated on the itch.io page
Added a new "Hero Mode" that introduces a system that is more akin to traditional adventure games for those 'point-and-click' veterans.
The journal/hint system has been streamlined along with a...
Could be a new editor bug with the latest rounds of updates, possibly even from the latest 1.4.1 hotfix. I'm experiencing the same thing too - luckily functionally doesn't seem to affect things too much!
I'm not understanding 100% of what the black and white in the screenshot means - but here's what I have to make a solid window background - the window.png as you mentioned, and also make sure the settings in the system 2 tab is 255 too:
Monsprites - Amethyst Version
Welcome to the world of Monsprites! Capture and train your own Monsprite partner and enter the Grand Tournament to become the Monsprite League Champion!
Surely it's that simple right? Or maybe not...
Solve the adventure / puzzle aspects to obtain a strong...
I use Galv's layer plugin for my parallaxes, but assuming the z value is the same, 5 is above everything and I could get my events to appear above z layer 4 and still have the player appear underneath it. See if that works!
If you just view the "progress" in a game usually is controlled by what switches turn on/off / selfswitches of events / variables - you'll just have to keep track on what those values are and reverse them accordingly based on how far back you time travel (probably helps if you have organised...
If you want to look into the meta effect of having things carry over between save files, you can look into VisuStella Save core with "global switches/variables" function and maybe find a way to add those items into the inventory based on those carried-over values...
I'm still undecided weather or not I should add minor swearing to my game. Like I'm going for an all ages demographic... but the idea of a cartoon character saying dammit, hell, or crap in normal conversation is really funny to me.
If we assume an Elf's strong suit is Dexterity (AGI) & Intellect (MAT), I imagine Strength (ATK) & Constitution (DEF) would be among their lowest stats. But I'm having a hard deciding which should be lower, Strength or Constitution?
I'm really sorry to have to do this, but I'm going to have to start blocking those who repeatedly put up sexual content and offer absolutely nothing (that I've seen) related to what this community is supposedly created for.
Don't take it personal. I'm a rape victim with permanent injuries who can never enjoy 'it' ever again, so it's the last thing I want to have put in my face.