I am so happy to finally post this. My game, יום פתוח (Open Day) finally released last week on 22.6.22!
Title and Version: יום פתוח (Open Day), current version is 1.0.4.
Engine: RPG Maker MV 1.5.2
Buy Page: Open Day on Steam!
This is a solo project that I've...
I hope this is OK with the script author, I modified the script to play the video using the BGM Volume instead of always playing on maximum volume. You can download the attached modified script.
I noticed the videos play in maximum volume regardless of what the user (or me) set the...
Sorry to resurrect your thread from a million years ago, but if by any chance you still need a solution to this, I posted my way of doing it here: https://forums.rpgmakerweb.com/index.php?threads/rmmv-new-game-script-call.98497/post-1264285
For future reference: wanted to share a solution that worked for me. I also have a custom title screen and setupNewGame threw some errors in my case.
So basically, I'm resetting the party, switches, variables and self switches in a script call:
// Clear Party
$gameParty._actors = ...
Hey guys! I wanted to show you this mini game I made using Galv's "Invaders" script.
There's an area in my game which has been sealed off and left untouched for years. When exploring it, you come across this dusty old arcade cabinet with the mini-game "Murder Taxi" (There's...
I started with huge and ambitious maps - I didn't mind the work it would take to make them all nice with parallax mapping. Bigger maps mean a lot of content in each map, and I was OK with that as well. Having a big map can have its own advantages.
However, the more you progress you make in...
Hey guys, I want to get the duration (play length) of a sound effect which is being played.
I've looked into:
I tried printing to console fields from WebAudio class, like totalTime, loopLength etc, but it seems...
I was searching for this as well, but couldn't find a fix so I just edited Yanfly's plugin to include the gamepad. This is an old thread so it might not be relevant to OP anymore, but I decided to reply anyway for people who might find this thread in the future looking for a solution. I would...
Thanks, but I don't want to create a menu this way, because I think it's more elegant to use BCE and actually assign the key to the (common) menu event, than to manually place another event in every single map.
For now I just want to understand how to assign a common event to the Escape key...
I'M BACK BABEY!!!
College is hitting me a lil' softer than I expected, so I'm back on MV!
And to kick things off, here's a lil' test of a tileset edit I made today! (Took me, like, 5 hours, considering this was the first time I've EVER used GraphicsGale...)
I don't know when I'll have time to finish this, so I'll post this mostly complete version now. Another major character of my project, his name is Red (at least until I can think up a better R-name). In case he looks familiar, it's because his design (and personality) is based directly from my favorite anime character of all time (who is, unfortunately, fairly obscure).