Oggy
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  • I think I've solved the tedium of using consumables in my project.
    I think my project may be more ambitious that I previously thought. I just looked at my map count and have 121 and its not even 20% complete.
    Level scaling player skills... why is it so hard to decide which formula I like?
    Gunmetal_Dreams
    Gunmetal_Dreams
    What is available to you, and what do you like? (sorry, trying to get a better idea of what you are talking about, before I say anything else)
    estriole
    estriole
    IF you're stuck in the end... just try gambling method... roll a dice and let the dice choose which formula :p hope this help...
    Oggy
    Oggy
    @estriole Hehe I've actually done the dice method before.

    @Gunmetal_Dreams It's mostly just different options I've made. But I think I've landed on my formulae. I had a breakthrough with certain code using stats on weapons as its own variable.
    I don't know why but I really love the Chibi style battlers.
    Mystic_Enigma
    Mystic_Enigma
    Ditto, But I can understand why people would hate them. But personally I like them!
    Kanori24
    Kanori24
    The default battlers? I love them. I'm building my sv characters from them.
    Oggy
    Oggy
    Yeah. I don't like the limited variations of provided actions (swing, thrust defend, ect) because a lot of them are repeats, so I've been working on new actions for them for my game.
    Decided to try my hand in more custom animations/poses animated battlers. ;_;
    *NOTE: These images contain gen parts from Whtdragon and Avery.

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I've got good news and bad news. The good news is, there aren't any bad news to report. The bad news is, there aren't any good news to report.

Or as others say, yesterday was uneventful.


I am curious that can you "understand/get the point" about what does this place do generally?
(ARPG game)
If anyone knows any C# programmers, please send them my way.
Chilling at night in a tavern.
ChillingAtTavern.png

After 'multiple breakdowns', it's finally over. 10/10 will do this again.
Ever notice that villains can reform and become better people, but heroes can only ever die... or live long enough to see themselves become villains?

Isn't that interesting?

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