Who would have thought an idea like "I wanna put the character bio in the equip screen" would turn into a bunch of work and fun collaboration @Puppet Knight . Now my Equip/Character screen is the way I want it.
Reworked my skill system some more. Went back to VE Materia plugin with some more edits I made to it. My skill system now supports equippable spells, commands, and support stones and a Dragon Quest 7 style class system.
Sometimes the doctors in my area really frustrate me. If you run tons of tests that come back normal except one why would you wait to do the confirmation tests for that one because your waiting for one more vitamin test to come back? Especially when that vitamin deficiency symptoms don't match. ~ End medical rant. ~
Feeling confident today wrote two plugin codes implimenting notetags! It doesn't seem like much for most but to me that's a mountain climbed.
Incase any were wondering: One is to lock the tagged character from being moved in formation and the other is hide boss hp when the party has the ability to see enemy hp. I always wanted it to be non boss and now it can be.
I think I'm going to change my quest indicators to proximity based instead of just always up. But leave the return indicator up all the time (once quest is ready) so one can find the turn in easier. It seems like it may be less obnoxious this way.
Finally made some executive decisions.
1. Finalized how crafting will be in my project and how impactful it will be on the game.
2. Decided there will be a hard mode of the game. It won't be 'balanced' like the main game, as it's meant for those who are like punishment.
Feeling productive today. Repurposed three party abilities I don't use, Encounter Half, Dual Wield, and Double Items.
Encounter Half now greatly increases encounter rate.
Dual Wield now duplicates the Accessory slot allowing two accessories.
Double Items is now the trigger to see enemy hp in battle next to their name.
I was thinking of making new crit damage formula. Something like: damage + stat. Physical + atk, Magic +mat, and else damage × 1.25. And for enemies just damage × 1.5. Assuming it's possible of course.
I decided that for the video game i will work next year i will use characters from my TCG as main characters for the RPGMAKER game, so expand the universe, that will be a cool :CoOoOL: Here some of my characters :