Who would have thought an idea like "I wanna put the character bio in the equip screen" would turn into a bunch of work and fun collaboration @Puppet Knight . Now my Equip/Character screen is the way I want it.
if ($gameParty.hasDropItemDouble()) {
if ( $dataEnemies[this._enemies[index]._enemyId].meta.Boss === 'yes' ) {
this.drawTextEx('\\FS[26]' + name + '\\FS[26]', rect.x, rect.y, rect.width);
}
else {
this.drawTextEx('\\FS[26]' + name +'\\FS[24] - HP: ' + hp + '\\FS[26]', rect.x, rect.y, rect.width);
}
}
Game_Action.prototype.applyCritical = function(damage) {
if (this.item().stypeId == 1) { return damage + this.subject().atk; }
if (this.item().stypeId == 2) { return damage + this.subject().mat; }
if (this.item().stypeId == 4) { return damage * 1.25; }
if (this.item().stypeId == 5) { return damage * 1.25; }
else { return damage * 1.5; }
};