Recent content by oloimp

  1. oloimp

    Hime Grid Battle Engine MZ

    This honestly looks really cool. I hope I can use this in the future to recreate a Darkest Dungeon-esque battle system ! can't wait for the push, pull and location-specific skills!
  2. oloimp

    Is there an interest in an art workshop with custom face graphics of the RTP characters? I wanna...

    Is there an interest in an art workshop with custom face graphics of the RTP characters? I wanna give back to the community as an artist
  3. oloimp


    Gonna wait for reviews of the program before I make a choice. Pre-Orders have long since been "fanboy only" no-gos for me. Looking forward to everyone's opinions.
  4. oloimp

    Move Camera with Mouse

    This is gonna be essential for any game using one of the tactical combat plugins! And just super useful all around. Thanks!
  5. oloimp

    Dynamic music plugin for MV?

    I second this. Dynamic music is an amazing feature that can really elevate a game's sound design. Games like Monkey Island and Banjo Kazooie did this for example. A simple plugin to switch between songs without starting from the beginning would be awesome.
  6. oloimp

    Skills behave differently against certain enemies

    I was planning to use Action Sequences anyway so this seems to be the best way to do it. Thank you very much BlackGoldSaw
  7. oloimp

    Skills behave differently against certain enemies

    Thanks guys, I wasn't aware of that formula! That'll do exactly what I need. edit: Is it possible to put damage calculated by a formula into the common event? I need the damage to apply after the common event passes, if I put it into the skill formula, it applies right before.
  8. oloimp

    Skills behave differently against certain enemies

    I'm looking for some input here because my game uses a combat system that involves physical and verbal attacks. If, say, the skill "Insult" is being used, enemy A is gonna answer with one message while enemy B is gonna answer with another. (a bit like in Undertale if you're familiar with that...
  9. oloimp

    Tonbi's material factory

    Nice work on these Tonbi! Loving them!
  10. oloimp

    Skill Trees System

    This looks great. I have been looking for a nice, simple skill tree plugin forever, thank you very much for your work!
  11. oloimp

    NPC Dialogue Shop

    This looks great! A neat way to make shops and NPCs feel unique. Thanks for the great plugin! Oh, I would also be really interested in the request made by @Guardinthena to add different pictures for the shopkeeper when you buy, take too long etc. , that would give the shopkeepers even more...
  12. oloimp

    Navash Flat Value Gauge Sections (YEP_SectionedGauges Addon)

    Great plugin, thanks! This is what gauge sections are supposed to be there for! I have seen this in League of Legends and it's a great way to tell the difference in HP at first glance even though the gauge itself is the same size.
  13. oloimp

    Stat Polygon

    This is so simple yet so awesome and helps to show players information in a way that lets them immediately distinguish strengths and weaknesses. This would be awesome for element resistances etc. too! Thanks and great job! Edit: I do seem to have a problem. Showing the stats on level 1 seems...
  14. oloimp

    Override Database Name

    Very, very useful and I will definitely make use of this handy little plugin.
  15. oloimp

    Small change in Galv's Magic Shards

    You looking into this even though you're quite busy means a lot, thank you very much Galv. This thread can be closed now

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The black rose maiden! :kaopride:

Character: Aki Izayoi from Yugioh 5Ds.
Took some trial and error, but I managed to create "visuals" for underground dig path regions.
Couldn't sleep at all so I started working on the topmost deck. I've had to make several deviations from the Imperator/Berengaria's deck-plans to accommodate MV's movement, but 100% accuracy was never my intention.
Still no name for the poor ship...:kaodes:
Here's Mike when you get a preemptive strike in battle. There's another one for when an enemy sneaks up on you too.

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