This honestly looks really cool. I hope I can use this in the future to recreate a Darkest Dungeon-esque battle system ! can't wait for the push, pull and location-specific skills!
Gonna wait for reviews of the program before I make a choice. Pre-Orders have long since been "fanboy only" no-gos for me. Looking forward to everyone's opinions.
I second this. Dynamic music is an amazing feature that can really elevate a game's sound design. Games like Monkey Island and Banjo Kazooie did this for example.
A simple plugin to switch between songs without starting from the beginning would be awesome.
Thanks guys, I wasn't aware of that formula! That'll do exactly what I need.
edit: Is it possible to put damage calculated by a formula into the common event? I need the damage to apply after the common event passes, if I put it into the skill formula, it applies right before.
I'm looking for some input here because my game uses a combat system that involves physical and verbal attacks.
If, say, the skill "Insult" is being used, enemy A is gonna answer with one message while enemy B is gonna answer with another.
(a bit like in Undertale if you're familiar with that...
This looks great! A neat way to make shops and NPCs feel unique. Thanks for the great plugin!
Oh, I would also be really interested in the request made by @Guardinthena to add different pictures for the shopkeeper when you buy, take too long etc. , that would give the shopkeepers even more...
Great plugin, thanks!
This is what gauge sections are supposed to be there for! I have seen this in League of Legends and it's a great way to tell the difference in HP at first glance even though the gauge itself is the same size.
This is so simple yet so awesome and helps to show players information in a way that lets them immediately distinguish strengths and weaknesses. This would be awesome for element resistances etc. too!
Thanks and great job!
Edit:
I do seem to have a problem. Showing the stats on level 1 seems...
Couldn't sleep at all so I started working on the topmost deck. I've had to make several deviations from the Imperator/Berengaria's deck-plans to accommodate MV's movement, but 100% accuracy was never my intention.
Still no name for the poor ship...
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