My good and bad conscious are having a huge argument, one side says that no matter what the struggles are that I should continue making the game but on the other side just says scratch it and work on something smaller and less serious, I dunno what to do.
So, a virus managed to get into my computer and it destroyed one of my HDD's, it obliterated my work progress and deleted my game demo, thank god I managed to upload the game before all this happened. Well, time to open the emergency backup safe.
I feel like I have come back from a long battle all bruised and beaten, finally managed to get through so many team disagreements and arguments, we managed to get our demo done and posted ready for everyone to try out for the cost of a lot of our members leaving. These past months have really been killing me on the inside but thanks to this forum site and everyone in it, it gives me the strength to continue working on what I want realized. I am glad to be part of this RPG making family.
You know what bothers me the most? When villains send one of their best men to hunt you down one at a time and always end up shocked when they heard that: "Dragor has been slain by the heroes my liege." "What?! That's impossible! How can one of my 12 Generals be bested by 4 mere heroes?" "Uh, maybe because it was 4v1?" "Nah."
Good Evening RPGmaker and makerettes, this is your captain speaking. We will soon be landing to Sleepville Airport so we ask you to please take your seats and buckle your seat belts, the time for landing will be uuuuuh 1800 hours so uuuuuh sit back, relax and enjoy our uuuuuh complimentary beverages and as always thank you for flying with RPG Airways and have a good game making evening.
So, here I was having breakfast at some small coffee shop that is like 10 steps away from my work place and this woman came up to me and asked if I was the guy leading TooM and the I thought to myself: "Wha?" and responded yes and she was like: "Oh okay" then walked off.
I am adamant about not having missable quests, which means having to write entirely new scenes at each plot progression that takes into account that time and events have passed since the quest could first be accepted while still having there be a quest to solve in the first place. It's worth every second.