Hey everyone, I have been gone for so long but now I am back.
I have this idea but I am not sure if it's possible. Is there a way to level sync characters in special dungeons temporarily for specific key side story points? like for instance the entire party is level 50 and the dungeon is a...
Ah that screenshot makes things much simpler, I will test it once I am out of work and let you know.
EDIT:
Yeah this can work, thanks for the help I might be able to improve this somehow.
Hmm, I constructed it the same way as you instructed but it doesn't seem to proc, I might be missing something here, do I put this in Troop Conditions or in Common Events?
So in my game, there is a boss that is a world renowned Wrestler and you end up fighting him.
The team and I have been thinking about this mechanic that makes him feel like a wrestler even more but the problem is execution, this is how his mechanic works. Every time he downs one of your party...
Not sure if it's nostalgia, I just haven't been "WOW'ed" by a game for a while now, maybe I am just getting old and games are becoming too predictable. Everytime I play those so-called Triple A title games I can see there being a pattern and every game is following his pattern, it's old and it's...
I hate OHKO's if I wanted to add something like that I would like my characters to have skills to protect themselves with it, a skill that converts a OHKO skill to only do damage instead of death is a nice compensation or maybe give death a very low chance and have an alternative effect like...
I love soundtracks with lyrics, especially if it has something to do with the situation, Nier and nier automata makes a great example for beautiful lyrics, Metal Gear Rising also has decent lyrics in its boss fights, I dunno why people find it distracting, I find it fitting.
So a big bug that was on a glue trap at home is now magically not on the glue trap. This feeling of terror I'm experiencing could be a fun thing to put in my game project (not the IGMC one).
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