If your game is already too advanced you can always fix any compatibility issues by coding or asking someone to code plugins for that purpose. Switching to MZ won't save you forever, in a few years, it will also get outdated and computer architecture will render it obsolete unless you keep...
Recover On Level Up Plugin+1.0.0
This plugin recovers a certain percentage to HP, TP, and MP on each level up.
This plugin allows us to do the following features without the need for any plugin command or any additional effort from the game's developer...
Always Escape Plugin+1.0.0
Allows the player to always escape any escapable battle successfully.
This plugin allows the player to always escape any escapable battle successfully. Lets players avoid any optional battles, perfect if the developer does not...
Mouse Hover Plugin+1.0.0
Allows the player to highlight menu options by hovering with the mouse.
This plugin allows the player to highlight menu options by hovering with the mouse. This works for the show choices command, menu options, etc.
How to Use...
Gta 4 was great at the time, but has a very slow start and the story tends to drag a lot for me. I also agree dragons dogma is an excellent choice. Fable will always have a special spot on my heart, however it really is a very dated game.
@Doinathing Ups... I'm really sorry, but I misread and only now noticed this was about RPG Maker XP. I thought it was MV :/ I guess when a girl tries doing too many things at once ends up doing everything wrong :p. I'm really sorry but I think I can't help much with XP
If there isn't a script like that, I would like to make one. May take a while (some days) though, I'm really busy lately unfortunately :/. From what you describe, I think it may be an easy thing to do.
To do that, I would look into the engine's "variables". The engine has variables that can be defined/changed/checked through event commands. You can increase a variable by 1 each time the player completes a certain quest or a certain battle. Then, on another event (maybe when talking...
Choice List Placement+1.0.0
Allows the developer to change the position of the choices box when a certain game switch is active.
This plugin allows us to do the following features without the need for any plugin command or any additional effort from the...
Developer Link Plugin+1.0.0
Allows the user to link to a specific URL or email at the title screen or during the game. It can be used to link to the developer's site, contact email or the game's page.
This plugin allows the developer to set a link on the...
Unless the plugin is really badly written, I would say doing that would only speed up the initial loading of the game. Whenever the code is reached the parameters should be parsed already and there won't be any aditional performance issues.
- What if the plugin's parameter is a...
Enemy Kill Counters Plugin+1.0.0
Allows the developer to save the number of defeated enemies on different game variables.
This plugin allows us to do the following features without the need for any plugin command or any aditional effort from the game's...
I agree with caethyril, you can safely romeve your _p function as long as you replace all of its usages.
Also, there are multiple improvements we can make to your friend's code. Note how, in certain situations, this code _p($gameSystem) can be evaluated a maximum of four consequent times and a...
Currently working on a playlist of songs that have inspired my work on revamping Battle Castle, and making sure they flow decently from one to the next. I will be posting it whenever I upload my next demo.
This is the first song in the playlist.
Artists out there, is there something RPG maker related you wish your graphics software had but doesn't? (Something like automatically transform a wall tile into a cylindrical tower). I want to give a boost to WecTools, but I'm dry of ideas right now...