optimum45
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  • I would like to apologize to everyone here for my actions the last few days. I have been pushing to hard, and it's made me a grump. I will take some days off, and hope to regain my normal temperance after a few days in the sun.
    GethN7
    GethN7
    Do what you gotta do, my friend, hope you come back feeling as sunny as what you'll be under. :)
    optimum45
    optimum45
    I will try. I just want to lose the "edge" that I've developed over the last few weeks. I used to be a much nicer guy, after all. :D
    Simon D. Aelsi
    Simon D. Aelsi
    Get better, mangs. The pain of burnout is not an unfamiliar one.
    hey man this was my last intention to offend you lol I just bad formuled my sentence lol sorry for that :c
    optimum45
    optimum45
    It was more my fault than yours, don't worry about it. :) I sent a private apology as well.
    I've spent my entire day battling and fighting through the frustrations that naturally appear after a person over-works themselves. 90 hours a week for 3 months has me an irritable man. I think it's time for a vacation, and time to regain that which I have lost. ^_^
    Artificer
    Artificer
    Oh dude that average is a lot of work, even when i was working full time on my game my avg per day does not reach the 12 hours, impressive
    optimum45
    optimum45
    It hurts though man. It's made me a grumpy...well you get it. :D Even with my own family I'm short, so I know I need to change it up and spend a day getting fried on the beach or something. ^_^
    Touchfuzzy
    Touchfuzzy
    I did that for a few weeks to meet a deadline back when I was a building contractor. Its brutal.
    The first novel manuscript is finished...Issues 1-1 through 1-5 have been "story boarded" in both visual novel and comic book format. And it all hinges on a single phone call...
    mlogan
    mlogan
    What time is the call?
    optimum45
    optimum45
    In an hour. I'm sitting here eating at my fingers waiting...I've done all I can...
    Well, instead of worrying about the 350 word synopsis, I instead used the same posting method I used for the first game I worked on, which was well received. I hope it is approved!
    Provinding a 350 word Synopsis on a 10 minute game, without spoiling everything, is tougher than I thought it would be...
    optimum45
    optimum45
    The one required for the Completed Games Thread. My problem is that this is a Prologue, and it's just a short "visual novel" that sets the stage for later editions. I'm having trouble meeting the word requirements without "droning on and on" or "spoiling" important story details. :/
    Tai_MT
    Tai_MT
    o_O my problem would be that I'd unintentionally go over the 350 word limit. I did that all the time in high school. "turn in a two page double spaced assignment at least 250 words". I walk in with 10 pages of content.
    optimum45
    optimum45
    I could very easily do that too. ^_^ But I also want the story to be an enjoyable playthrough. If I tell you what happens it will take away from the "product" as it were.


    The Prologue itself was only 3350 works and I turned it into a 15 minute story. Not sure how I will work around this yet. ^_^
    Having to re-compress and re-upload because of a single face image. The joys of developing! I wish I could love the results as much as the work. :D
    While it held up very nicely to my crushing test, I did still find two noteworthy errors. Hopefully the last ones! If anyone would like to "check my work" before I fully release this "Interactive Visual Novel", let me know!
    Vicious final test of the work, as I try to walk through every wall, bypass every event, and break...anything and everything I can. Lets see how she does...
    Having made the decision to Kickstarter the Convergence Project in the near future, I find myself at a loss for how to proceed from here. Perhaps a rest day will clear my mind.
    Chiakscare
    Chiakscare
    Proceed from where exactly?
    optimum45
    optimum45
    I have to study how to market a "campaign", and talk with the people I'm working with about future options to launch the story across many formats. My brain froze almost instantly. So I'm taking a day off. ^_^
    I've played through the Prologue Visual Novel a dozen times without feeling the need to change a thing. I suppose I should call it, yeah?
    optimum45
    optimum45
    That's not exactly true. I'd love to be able to alter a couple of faces for injury and emotion.
    Chiakscare
    Chiakscare
    Next step is letting others heavily playtest it.
    atasuke10
    atasuke10
    Usually when i think I should be satisfied with my game, i let my friends play it and then hell is unleashed. Dialogue faults(not typos, more like cringe parts), bugs that i never even imagine would exist, etc xd
    I just had a dream that would frighten most people. Would make a good book...but...have you ever regretted an action you've taken in a dream?
    optimum45
    optimum45
    You wouldn't want to live in my nightmares, which are all I have anymore. :p


    But good dreams, yeah I can see that. :D
    Seriel
    Seriel
    Sometimes I have such a great dream, when I wake up i'm like "Oh... that wasn't real.." Kinda deppressing sometimes.
    mlogan
    mlogan
    Yes, I have. I also keep a notebook by my bed to write down the more interesting dreams.
    I have now storyboarded the entire first Convergence Novel into a planned Visual Novel format. The next part is the one I suck at. Mapping...
    optimum45
    optimum45
    I thank you for the compliment, but against the real mapping gods around here, I'm average at best. ^_^


    It took me longer to event the 10 maps in the Prologue than it did to event them. :D
    optimum45
    optimum45
    Sorry, it took me longer to create the maps than event them. My bad, I'm really tired. ^_^
    StrawberrySmiles
    StrawberrySmiles
    I wanna read your books!
    Does the Luna Engine have Mouse support? And if so, how difficult would it be to install into an already fully completed project?
    optimum45
    optimum45
    Well, both Vlue and Jet's will both work for future issues, as all I need is the mouse click to advance the story of a visual novel. In the Prologue, you actually do have some player control early on, and every single mouse program has a different core problem I can't solve. :/
    sapiboong
    sapiboong
    If you want to make a visual novel, I really recommend you to try Renpy / dinosaur. They are engines especially made for visual novel (with the message log & mouse support built in). But it's just my recommendation ^_^
    optimum45
    optimum45
    But then I wouldn't have the wonderful support of you people here. ^_^


    Besides, I have years of experience with the RPG Makers. Making a fully automated "game" isn't hard for me right now. Learning an entirely new system while trying to crowdfund Convergence just can't happen. It's to much, to soon.


    But I will bookmark both of these sites for future usage. Thank you for the reply and useful information. ^_^
    Just received a phone call from Simon and Schuster about my Convergence Novels. Getting a phone call from a major league publisher...I feel like I'm going to throw up...
    mlogan
    mlogan
    Yay!!!
    StrawberrySmiles
    optimum45
    optimum45
    Here's to hoping I can make this work!


    Even if the books go famously, I still intend to release episodes of the story as visual novels using VX Ace. I just love the work to much to stop. ^_^
    With an interfacing mouse, programmed for clicks and not movement...would the WASD format be better given that your right hand is occupied?
    Ramiro
    Ramiro
    are you using scripts ?


    because if that is true, it usually is


    if Input.press?(Input::W) or Input.press?(Input::UP_KEY)


    # code for up


    end


    :p having 2 buttons doing the same its not hard
    optimum45
    optimum45
    I've actually been trying to manipulate both Shaz and Jet's version, and they both have the same problem. I will give Vlue's a shot, as all I really need after this first version is the mouse click to scroll text. But in this first version, where the reader will actually have some movement control, it's necessary.


    I will play with script calls to see if I can change it. Me and Ruby...well lets just say I can understand some of it, but not enough to really toy wit...
    Ramiro
    Ramiro
    I have decided that I will not be upgrading to MV. After spending weeks building a template for a visual novel series that simply will not translate to Java, it seems like a bad idea for me to have to start over again with nothing...and no idea...
    EternalShadow
    EternalShadow
    JavaScript is not Java!
    Seriel
    Seriel
    Get that one then! :D
    Ramiro
    Ramiro
    Every time someone says "RPG maker mv uses java" an scripters cryes and explodes in colors >:C


    Please, be nice and save the scripters
    The latest release of the Prologue concludes a 90 hour in 5 day work stretch that should have it, finally, close to what I want it to be! ^_^
    mlogan
    mlogan
    Playing it is on my to-do list. :p
    optimum45
    optimum45
    :) Well you can skip the skads of books, though they do provide a ton of background. The entire story line is about 10 minutes. ^_^ I hope you enjoy it!
    I have so many questions, and no one to ask. This is not a dig, but more or less a statement of fact, as most of my choices now are "judgement calls". Being indecisive is making me...bloody insane...right now.
    optimum45
    optimum45
    I wouldn't want to waste a thread with "should I put name boxes over every text box or leave them as they are, appearing only the first time that characters face appears?"


    My questions are really just minor things, not really deserving of actual forum posts.
    PixelHeart
    PixelHeart
    oh, so your talking more along the lines of game mechanics and art style and things.....i was thinking more like story and stuff. I dont actually have a good project going right now....at least not one worth play testing right now.
    optimum45
    optimum45
    I've been writing this story for fifteen years. Story isn't my so much my problem as much as presenting it. ^_^ But I would still be glad to be a sounding board for you anytime. :)
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There a thread out there that tells us the best way to open an RPG that isn't 'the protag gets out of bed'?
Updated my state Stacker Script on itch.io, github is down for some reason (probs just me).
Wife watching Locke and Key. This show is so bad!! You can't just acclimate to discovering magic or magical worlds in less than 60 seconds.
I think I still prefer RPG Maker over Dreams. Been playing around with it, and the controls are really the biggest flaw for me.

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