I would like to apologize to everyone here for my actions the last few days. I have been pushing to hard, and it's made me a grump. I will take some days off, and hope to regain my normal temperance after a few days in the sun.
I've spent my entire day battling and fighting through the frustrations that naturally appear after a person over-works themselves. 90 hours a week for 3 months has me an irritable man. I think it's time for a vacation, and time to regain that which I have lost. ^_^
The first novel manuscript is finished...Issues 1-1 through 1-5 have been "story boarded" in both visual novel and comic book format. And it all hinges on a single phone call...
Well, instead of worrying about the 350 word synopsis, I instead used the same posting method I used for the first game I worked on, which was well received. I hope it is approved!
While it held up very nicely to my crushing test, I did still find two noteworthy errors. Hopefully the last ones! If anyone would like to "check my work" before I fully release this "Interactive Visual Novel", let me know!
Vicious final test of the work, as I try to walk through every wall, bypass every event, and break...anything and everything I can. Lets see how she does...
Having made the decision to Kickstarter the Convergence Project in the near future, I find myself at a loss for how to proceed from here. Perhaps a rest day will clear my mind.
Just received a phone call from Simon and Schuster about my Convergence Novels. Getting a phone call from a major league publisher...I feel like I'm going to throw up...
I have decided that I will not be upgrading to MV. After spending weeks building a template for a visual novel series that simply will not translate to Java, it seems like a bad idea for me to have to start over again with nothing...and no idea...
I have so many questions, and no one to ask. This is not a dig, but more or less a statement of fact, as most of my choices now are "judgement calls". Being indecisive is making me...bloody insane...right now.
I now have an idea of how to approach my IGMC entry for this year's theme, as well as a working title (TBA). Given the limited time I can spare, I'm going with a game design that doesn't require a battle system. Something that could be expanded if I want to make it a longer game, but can probably be played through within 2 hours (the goal for now), at least on a speed run.
In last 5 years, I have bought 4 MSI computer components and had issues with all 4 of them. With two of them these issues were so huge the board was quite unusable. I think it's safe to day it's my last MSI product purchase.
been trying to up my action sequence game and I'm not entirely sure what to do, even with tutorials out there. but I think I'm heading in the right direction with some attacks.
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