I would like to apologize to everyone here for my actions the last few days. I have been pushing to hard, and it's made me a grump. I will take some days off, and hope to regain my normal temperance after a few days in the sun.
I've spent my entire day battling and fighting through the frustrations that naturally appear after a person over-works themselves. 90 hours a week for 3 months has me an irritable man. I think it's time for a vacation, and time to regain that which I have lost. ^_^
While it held up very nicely to my crushing test, I did still find two noteworthy errors. Hopefully the last ones! If anyone would like to "check my work" before I fully release this "Interactive Visual Novel", let me know!
I have decided that I will not be upgrading to MV. After spending weeks building a template for a visual novel series that simply will not translate to Java, it seems like a bad idea for me to have to start over again with nothing...and no idea...
I have so many questions, and no one to ask. This is not a dig, but more or less a statement of fact, as most of my choices now are "judgement calls". Being indecisive is making me...bloody insane...right now.
I now have an idea of how to approach my IGMC entry for this year's theme, as well as a working title (TBA). Given the limited time I can spare, I'm going with a game design that doesn't require a battle system. Something that could be expanded if I want to make it a longer game, but can probably be played through within 2 hours (the goal for now), at least on a speed run.