Hi, i created a system for sounds that chance intensity when you get close. I call a script before playing a SE and it makes that se loops and changes volume based on the distance from the player. So far so good.
The game though sometimes crashes (even before I implemented this, but was possibly...
I'm not 100% sure I checked in the right place but I didn't find anything for the moment. A thing i noticed is that messing with the sound buffers increases the chances of crashes.
you should look into the Scene_Battle windows, I don't know Yanfly and Instant Cast very well but you should create a plugin of yours to mess around with the code. What you are looking for is the command that gets called when you cast the chain skill. When the Scene creates the window it also...
I'm on the 1.3.5
Edit: I found the plugin you mention but i think it's for Maker VX, the syntax it's not from javascript
Edit 2: The command was simply SceneManager.snap(), it returns a bitmap when called -_-;
Hi,
I already tried Orange and a Korean plugin but the version of my game is too old to run them.
I need a function to take a screenshot of the current game screen and give me back a bitmap or save it as a png to a given folder (i prefer a bitmap). I somehow did it a loooong time ago for an...
I solved it, when the scene changes and i need to change resolution i call this fucntion
SceneManager.changeGraphicResolution = function(width, height) {
this._screenWidth = width;
this._screenHeight = height;
Graphics._width = width;
Graphics._height = height;
};
This...
Hey there,
I need to make the game change resolution during fights (to be precise I need 960x540 during exploration and 1920x1080 in combat).
Initially i solved the problem re-initializing the Graphics class each time i needed to change resolution, but apparently that creates a lot of garbage...
Hey there :)
I have a question, the plug-in works but the cursors flickers to the default window cursor for 1 frame when i right click (on the release to be precise). Is there a way to fix this? Am I the only one with this glitch?
Thank you
Thank you very much! I feel dumb now :)
You spared me and my friend a lot of headaches, I was already picturing myself troubleshooting every part of the code
Me and my collegue have been working on a game with MV since its release. Since the update a lot of things stopped working correctly and we didn't need an update at all. I know you have to fix issues for newcomers, but you can't pull the rug under developers feet whenever you feel like...
"Everything tastes like chicken until it's chicken, then it doesn't taste like chicken."
Context: chicken samosas do not taste like chicken. I thought it was veggie samosas.
Just another ordinary evening.
Want for a Nail: I'm trying to figure out what controllers work with MZ, one support thread, a plugin request thread, a dead controller, and a $48 eBay purchase, and a PS1/PS2 USB adapter later. Still stuck with keyboard controls...
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