"Change Formation Access" is what worked, and what I think I did for VX Ace. Thank you both for the suggestion.
I will continue to facepalm because I had spent a few hours fiddling with the actual game scripts only to not see that such an option was available.
Let me know if I've formatted this wrong or placed this in the wrong area.
What I am aiming to do is have the "Formation" option be greyed out as it is when you have no party members, but to continue to be so even with party members. Essentially, this will make it a useless menu option. I can...
Completely excellent plugin that I am having a lot of fun using and playing around with.
Question, though - when you are using an Area Select skill, is it possible to change something in the script so that you can move while you are aiming?
With the help of LTN Games (hyperlinked) the issue has been solved.
In case anyone wishes to know how to do this as well, here is how.
In the rpg_core script, find:
TouchInput._onRightButtonDown = function(event) {
var x = Graphics.pageToCanvasX(event.pageX);
var y =...
I am working with Alpha's ABS and wish to change the controls so you move with WASD (which I was able to change in the core script itself) and aim and use spells with the mouse. By default spells are allocated to the number keys. For spells that require aiming, pressing the number key...
Let me know if this is incorrectly placed or if something like this already exists. I attempted searching, but came up with no results that satisfies the criteria.
Essentially what I am looking for is a plugin that binds a keyboard key to the right mouse button, so that instead of opening the...
No no, you weren't. It was my mistake being too lazy to take the demo off. I sent you a message to apologize. I'd be appreciative if you would check the main game out if you aren't too put off by my blunder, haha. Thanks for checking out my game in any case!
The game is complete. I only had a demo up in case someone didn't want to download a gigantic file only to find that they didn't like it. I guess I can actually remove it, since all it amounts to is running around and smacking things. Thanks much, though!
I didn't see anywhere in the OP to send you a PM if I want to pass on a request, so I'll post here. Let me know if it's wrong. I'd be happy if you could LP my game, Geiken. Thanks!
My first test playthrough of my game clocked in at 1 hour and 15 minutes. Once the opening and ending are properly implemented, I'd expect a blind playthrough to last around 2 hours.
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