The Dark Toon art style is now available as Steam branches. (Both for the main game and the demo)
There are 2 versions. One only affects combat, cutscene, and portraits. The other one changes more.
So, technically, the game now has 7 versions on steam.
Time to add the support for import/export default RMXP maps. Maybe there will be customized tileset support later. In theory, I can reimplement the entire RMXP inside this RMXP-made game to make more RMXP games.
Certainly, later engines may have more autotiles in one tileset than RMXP. But, that's an illusion. I can just turn it all autotiles into normal tileset and use a script to automatically adjust. And, the size of RMXP's tileset is unlimited.
I don't speak German or Russian. Thus, I am trying to make an AI do the translation.
However, I just realized I have no idea to tell whether the result is good or bad.
Anyway, as the template has been set. The text files can be easily modified in case anyone is interested to improve the results.
"The Great Wall is great. But, most people can only be the slaves who built it, leaving their bones underneath that wall. They spent their whole life to build that wall and the empire, an empire that enslaves them." I'm just going to turn it into a modern-day sad tale.
OK, I found a way to stop videos that are playing under the RGD environment. The only drawback is a second of black screen when it transitions back to the game. Still better than RGSS3's video control.
So ghosts can go through walls and stuff, and depending their type (according to fantasy media) they can or can't interact with objects to a certain degree...
So why they don't always fall through floors? Do they always float and sometimes simulate walking? If things go through them how can they hear/see? And why sometimes they have clothing? Do clothes die as well?