orochi2k
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  • A side story is almost getting into the next stage. Almost everything in this game has real-life references.
    unfinishedbuildingwip1.jpg
    Everyday life is full of absurdity. This is just a reflection.
    The Dark Toon art style is now available as Steam branches. (Both for the main game and the demo)
    Battle.jpgCaptain.jpgCutsene.jpg
    There are 2 versions. One only affects combat, cutscene, and portraits. The other one changes more.
    So, technically, the game now has 7 versions on steam.
    orochi2k
    orochi2k
    I may change all potential art-style change branches into Steam workshop mods instead of just Steam branches later. But, that will require I hook in the Steam workshop first. (That's scheduled after the game gets into Early Access. After all, the steam workshop requires players to actually "own" the game. So, the demo/public beta does not work.)
    :kaojoy:I just saw 2 players reached 10 hours.
    The game is totally not for cult recruitment. As of yet, we have not summoned Cthulhu.
    Unfortunately, besides that, many issues still need to be fixed for more common fellows.
    To at least pretend everything is normal here. :kaoswt2:
    Time to add the support for import/export default RMXP maps. Maybe there will be customized tileset support later. In theory, I can reimplement the entire RMXP inside this RMXP-made game to make more RMXP games. :kaojoy:RMXPFORMATSUPPORT.jpg
    dd_airport2.jpgdd_combat.jpg
    dd_town.jpg
    I did an experiment to try to solve the art style problem between RTP and 3D models.
    But, it feels this grimdark world is going to end even faster. :kaoswt2:
    SoftCloud
    SoftCloud
    Ooh, I like this outline style.
    Finnuval
    Finnuval
    Maybe take out a little of the black but other then that i do like this it seems to fit your world setting xD
    TheRealDrak
    TheRealDrak
    This is starting to look pretty cool man. I'd take out some of the black outline. The main thing is to make the 3d models look like the cartoony sprites that fills the majority of the game. Ditch the wand and put a hunting knife or something for the mouse cursor. Everything is looking like it belongs there in the game now. Keep it up!
    Certainly, later engines may have more autotiles in one tileset than RMXP. But, that's an illusion. I can just turn it all autotiles into normal tileset and use a script to automatically adjust. And, the size of RMXP's tileset is unlimited. :kaojoy:
    Shaz
    Shaz
    While it may not be limited, adding too many tiles can cause your game to lag badly.
    orochi2k
    orochi2k
    Yes, but, there is another trick with multiple bitmap caches. :kaojoy:
    XBox Controller support online. (Also, hack-fixed some controller bugs of invwindy's RGD. >.>)
    AI-generatedGermanTextv2.jpg
    AI-generatedRussianText.jpg
    I don't speak German or Russian. Thus, I am trying to make an AI do the translation.
    However, I just realized I have no idea to tell whether the result is good or bad. :kaoswt2:
    Anyway, as the template has been set. The text files can be easily modified in case anyone is interested to improve the results.
    OtherDarkZero
    OtherDarkZero
    That menu looks really nice! :thumbsup-right: It's pretty cool that you're translating your game.
    orochi2k
    orochi2k
    Yes, the current goal is just to establish a few localization templates, trying to localize a few UI as examples, providing tools for anyone who is interested to localize the game into their languages. (Most languages shall have no problem except maybe Arabic which is currently too complex for my system).
    orochi2k
    orochi2k
    On the other hand, maybe technology will eventually advance to achieve much better machine translation in the future. I need to make sure that I have prepared the ground when that day comes. :kaojoy:
    constructionworkconcept.pngezgif-2-0acb620ecf8d.gifezgif-2-afeaf16ebb8d.gif "The Great Wall is great. But, most people can only be the slaves who built it, leaving their bones underneath that wall. They spent their whole life to build that wall and the empire, an empire that enslaves them." :kaoswt2: I'm just going to turn it into a modern-day sad tale.
    :kaojoy:Here comes a better driver AI. I sent some monks to pacify angry car drivers who previously just run over people without any consideration of life.
    (Sorry, no English version of the video this time.)
    Finnuval
    Finnuval
    Sun Tzu the art of car? XD
    The Stranger
    The Stranger
    So, does nothing happen when the cars hit the monk at speed? Oh, and what does the monk say at the end?
    orochi2k
    orochi2k
    On the logical level, the cars didn't hit the monk. They stop before the collide can happen. (Otherwise, it will trigger a damage pop-up). The monk is just quoting something randomly from Buddism books. In this video, he says "For as long as space endures. And for as long as living beings remain, Until then may I too abide To dispel the misery of the world."
    traficaccidence.jpg
    "It's time to add cars into the city!"
    --- Famous last word of the developer's character before hit by a car :kaoswt2:
    • Haha
    Reactions: Finnuval
    Finnuval
    Finnuval
    That's what you get for jay-walking xD
    orochi2k
    orochi2k
    :kaojoy:I decide to spend another hour teaching my artificial idiot drivers about traffic rules.
    BK-tdm
    BK-tdm
    The car only did 1 point of damage, so the character was too weak for adventuring anyways :kaopride:
    OK, I found a way to stop videos that are playing under the RGD environment. The only drawback is a second of black screen when it transitions back to the game. Still better than RGSS3's video control.
    I fixed a bug that I am unable to reproduce. It ends up as a bug related to the computer's I/O speed and cache. Thanks to a friendly player's help. >.>
    GetAsyncKeyState didn't work as intended. So, I have to update the states every frame. I guess... I debugged all the way from script to WIN32API :kaoswt2:
    • Wow
    Reactions: Alador
    orochi2k
    orochi2k
    OOOOK! it's not a good idea to call an update for all keys with WIN32API (especially when there is also a steam layer between them).
    The optimization solution is shooting some arrays to GetKeyboardState.
    orochi2k
    orochi2k
    It's mostly something for non-RGD/non-Steam version of the game. RGD has default keyboard support. I am just implementing everything on RGSS layer... :kaoswt2:
    :kaojoy: OK, let me try to make a video that causes less confusion. But, it may also cause more confusion. :kaoswt2:
    Froggo32
    Froggo32
    woah, this looks- so advanced
    fizzly
    fizzly
    Um, it looks like a game made on drugs :D Fighting with a tree with a machine gun.... I like it xD
    orochi2k
    orochi2k
    :kaoswt2:Yes, I can feel my sanity fading away in the past months.
    • Like
    Reactions: fizzly
    A player told me "A game where you can have 3 kittens wearing AK-47 shooting everyone is rare!" Thus, he played my demo 7 hours without stop. Not sure I shall add more kittens or more AK-47s... >.>
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So ghosts can go through walls and stuff, and depending their type (according to fantasy media) they can or can't interact with objects to a certain degree...

So why they don't always fall through floors? Do they always float and sometimes simulate walking? If things go through them how can they hear/see? And why sometimes they have clothing? Do clothes die as well?
my birthday was yesterday...
i feel closer 2 being able 2 get a discount on the kids menu than i do being able to buy booze1627428008986.png
Getting to play your RM game on Steam Deck? How cool is that?
The best among us don't set out to be heroes. They don't want that job. They just set out to do the things nobody else wants to do. Because... someone has to do it.
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