Me, designing it a long time ago: Having an optional boss fight as a random chance to trigger when you fish in a certain spot with a certain type of bait is fun! Cool idea!
Me, trying to playtest everything again: oh god just let me see the boss, my bag is so full of fish!
Some people say the strangest things and yet with such an unassailable air of authority. You just know immediately that it isn't worth trying to argue with them.
Upside: Having a thing in a dungeon that can turn out multiple different ways and drastically effect the rest of the dungeon going forward
Downside: holy moly that's a lot of extra writing...
Ugh. This update is taking so long that I'm starting to run out of topics for the weekly blogs that I was making to make up for the fact that it was taking so long to begin with!
New update for Battle Castle: Shadow from the Past A Shadow's Echo. No gameplay changes or new content, but lots of things got renamed, including the game title, for extra immersion. Some things related to sound too, like activating chests and taking things.
I put out a new pack and I swear, I did not realize how it looks like the ones on the right are scared/nervous of the one on the left until way after I just wanted to showcase some of them randomly xD
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*Gets Pwned in 5 seconds flat*
Hmmm... MORE EXPLOSIVES
But in all seriousness, why not make a rare type of bait that is GUARANTEED to hook the big fishy?