Ouro
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  • RPGMaker crashed and just ate my whole mountain map thanks to me not saving for a few hours. Folks, you hate to see it.
    • Sad
    Reactions: RivalRamen_Games
    Ouro
    Ouro
    Nah. The whole thing just froze and then exited itself out of the program. Loaded it up and it was all good, all uncorrupted, just with the new map missing.
    Shaz
    Shaz
    And here I reach a dilemma. I want to give your comment a thumbs-up in understanding, and a sad face in sympathy. What to do ...
    • Like
    Reactions: Ouro
    Meowsticks
    Meowsticks
    It's things like this that has made me a compulsive saver and do the classic save 2-6 times just to make sure.
    • Haha
    Reactions: Shaz
    The best way to force yourself to finish anything is to set a deadline.
    PixeLockeT
    PixeLockeT
    I set deadlines, but because of my health I can barely meet any of them, and then I get really worn down when I'm sad for missing one, so it's usually best for me not to. XD
    ImaginaryVillain
    ImaginaryVillain
    It wouldn't be a deadline if you don't keep it, at that point it's just a date you like. :LZSwink:
    • Like
    Reactions: Ouro
    Hyouryuu-Na
    Hyouryuu-Na
    Me every day: I will finish this disgusting chapter today!!! *grabs textbook pdf*
    Me half an hour later: A tiny break won't hurt I suppose. I need tea.
    *goes to make tea, forgets about previous declaration, wastes the day away*
    • Like
    Reactions: Ouro
    Everyone loves teleporter mazes, right? Right?
    Wondering how big I can make Dorothy's skill menu before the game just becomes irredeemably bad.
    bgillisp
    bgillisp
    For fun I set up a character with every skill of every element type, all 240 of them. The engine lagged loading the skill lists at that point.
    • Like
    Reactions: Ouro
    Ouro
    Ouro
    It's certainly something I have to watch out for, given the gimmick of the game. On the other hand...isn't having an implausibly large skill-select part of the fantasy for absurd blue magic systems?
    Making a blue-magic-heavy game is very fun but there's a lot of extra hassle as well. Balancing skills for both enemy and player usage isn't easy.
    Had to run a quick hotfix on the demo to prevent players from doing a Jesus impression in a certain area but honestly I'm just happy that it's finally done. :)
    Nearly got my demo ready! It still has an alarming amount of RTP left in it though...
    Froggo32
    Froggo32
    What's RTP? The resources that MV gives us?
    Ouro
    Ouro
    Yeah! And because of that it's stuff everyone's seen before, which means people'll be less likely to give it a
    shot.
    Froggo32
    Froggo32
    Aw man its sad that some ppl may not want to play game bc it has RTP T__T
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Now a videogame developer has been arrested in Japan for insider trading. Darn blue hedgehog! XD
The forum stalled for a second and I thought I got banned for using 1 swear word. :kaoswt2:
Today years old when I realized I can track Last Skill ID used as a variable... natively in engine....

*sighs in reconstructing skill system*

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