I do a lot more typos and crap when typing casually than working. Maybe it's a matter of focus. I mean I'm not perfect - flaws will bleed through, but I'm more aware when working on a game. I guess that's a good thing.
Thinking of working on a personal project in MZ on the side well working on Sweeping Love. I mean I love our BroCoG. Project, but it doesn't let me practice in other areas than what I'm assigned to on the team.
I wonder if I put together the animation sheets someone else would put together the animations themselves because this is both boring and I'm bad at it.
Problem is I can't pay and I wouldn't subject someone to it for nothing.
Submitted my Haroldverse game. My tester was busy so it didn't get as much attention as it needed. There was a huge glitch which I had to rush to patch over.
I haven't really solved it, but I don't have time to so the current solution will have to do.
Ya know I don't care about the MCU, but the way comic dudebros are crying as they trip over themselves to explain how the fictional super serum couldn't have made Carter ripped the way it did Steve make my little gay gay heart wish I could put like - a body building woman in every game I make.
I was gonna make this huge cave system you'd have to go through for the Haroldverse game, but it occurs to me that you need to beat this game in 45 minutes so... scrap that one.
Eh it would have been annoying anyway.
I don't just wanna regurgitate the numbers I see, I wanna actually understand the calculations I'm making so I'm probably gonna make a post later with some calculations and what I THINK they mean to get some advice and corrections.
Edit: All (Most) of these will be tested in game prior. I just wanna make sure I understand what's going on under the hood if you will.