Recent content by OwenQ

  1. RPG Difficulty Levels

    The OP's original idea - difficulty options rather than a simple Easy/Normal/Hard progression - is an idea I like somewhat. For example, Mass Effect 3 has playstyle options something along the lines of 'Standard Mass Effect', 'Shut Up and Let Me Shoot Dudes' (dialogue choices made for you), and...
  2. Fun Combat With Few Battlers ?

    Sometimes it's the craziest problems that are the most fun to solve, and it's a fun thought exercise regardless. Thank you for listening to my rambling (and moreso if you continue, since this post has gotten long). Honestly, I think the type of battle system you describe is probably the best...
  3. Fun Combat With Few Battlers ?

    Theorycrafting and character progression are my main vices as well. I think designing a good universal character system and a single-character turn-based RPG at the same time is a path down which only madness lies, but here are some of my thoughts about it. (I've framed some of it in the context...

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Holy cow... work is demanding and I'm back in college. I'm kind of scared of my dad right now after the incident, but at least I don't live with him all the time. Anyway, working on Fandom Scouts and my FNAF character set. The FNAF sprites are actually going to be used in the game... unfortunately the enemy sprites are FNAF World traces, so no sharing those.
The honeymoon period is over with Cyberpunk 2077, It sadly doesnt live up to the hype, pretty graphics arent everything (especially when I cant even do something as simple as changing the radio station over!). Replaying Breath of the wild has reminded me what a good game really looks like, plus that one has good glitches!....
Ami


Maybe...a Drinkable Water Plant or something?
Who would have thought making interesting birds would be so difficult/fun?

Randomly spawning anywhere on map (sometimes even flying), having a chance of landing on a different spot on map when flying. Also chance of flying off screen if spooked/sees the player

I think I got it!

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