Tested it in both a new game project and my project and here are the results:
It appears single digit numbers work fine for classes. However, when you get to double digits things get wonky.
My current class list is Warrior 2, Shaman 13, Rogue 24, Elementalist 35. I have noticed if I put...
I have this code installed as a plugin, and when I put this on the notetag of a skill book item it blocks every single class not just the 3. What is the correct way to do this? Thanks bud.
DOES NOT WORK: <notClass: [13,24,35]>
I have also tried: <notClass: [id13, id24, id35]>
The script above does not work. It hits multiple targets on both 1-4 and 5-8. Yeah, I have Fossil. I could try it if this doesn't work out. I'm not sure why the MZ plugins from VS don't have row support added into the Battlecore. They only have a few options for scope/targeting notetags.
New problem. The skill now targets dead enemies on 1-4 but never 5-8. How can we make it where it only targets living enemies on the 1-4 list and never 5-8?
targets = Array($gameTroop.members()[Math.randomInt(Math.min(4, $gameTroop.aliveMembers().length))]);
Thank you both for your help. The only thing that worked (sort of) is this:
targets = Array($gameTroop.aliveMembers()[Math.randomInt(Math.min(4, $gameTroop.aliveMembers().length))]);
The problem begins when the 1-4 enemies start to die. 5-8 starts getting...
Sup all. I need some help to get this battle-core note-tag working to only make the skill target ONE troop randomly between troops 1-4. I want the skill to ignore troop numbers 5-8. Anybody have an idea how to do this? Thanks.
targets = [?];
I am creating my project in 1920x1080 resolution and everything is looking great aside from the frontview battle scene with the VisuStella battlecore. (Which I thought would help with window resizes but it doesn't.) The actors faces are spread too far apart and the bottom of the command window...
New update for Battle Castle: Shadow from the Past A Shadow's Echo. No gameplay changes or new content, but lots of things got renamed, including the game title, for extra immersion. Some things related to sound too, like activating chests and taking things.