palatkorn
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  • I'm just free and trying to adjust my feet a bit.
    I try to do my best in 3 frames.

    TE.gif
    • Like
    Reactions: alice_gristle
    alice_gristle
    alice_gristle
    Nice job, honeycakes! You done improved, I think! :kaoluv: Now mind ya ankles and wrists, I get the feelin' they cud stand out more? Maybe get an anatomy book and see how those things lie? (Ooooor jus' Google it...)
    palatkorn
    palatkorn
    I just solved it again
    palatkorn
    palatkorn
    I tried to fix it by adding notches on the joints.
    Maybe I need to fix it a few more times.
    TE.gif
    pixel art 48*100 I sorted through trial and error until I got my shape in a new battle. but it's really hard to make it not too bad

    TE.gif
    Like I still have to fix it.
    TE.gif
    palatkorn
    palatkorn
    @Nenen It's hard to imagine, in pixels, what that tiny dot should look like. Yes, I had to go through trial and error.
    • Like
    Reactions: Nenen
    Nenen
    Nenen
    I wonder if this more pixelated Ryu might help as well, as a point of reference for working with them.
    LXN0YW5jZS5naWY.gif
    palatkorn
    palatkorn
    that reminds me of a better size should be a little more
    • Like
    Reactions: Nenen
    Editing the character again, I don't know if I'm going to care too much, in the end I had to draw clothes over it.
    Capture.JPG
    palatkorn
    palatkorn
    In photoshop, it makes black borders easier to remove, and the outer ones are easy to remove. So I made this black border.
    JohnDoeNews
    JohnDoeNews
    Oh, I didn't mean the black outline wasn't nice. Looks great! Just the ones without the outline looks like the characters is moving by real fast. :p Like the flash :p
    palatkorn
    palatkorn
    Yes, but I think that's true? why is that
    black border with other colors what's the difference ?
    I tried to draw it to keep the aspect ratio of 48*48
    It doesn't look good, but I'm not sure if there are other ways to render larger characters. and then maintain the sharpness or not

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    Candacis
    Candacis
    why do you wanna keep the ratio of 48x48?
    palatkorn
    palatkorn
    My map and doors will look smaller. Is there a way for me to render a static character using a size larger than 48*48?
    Editing my old work, I thought the black border made the characters stand out.
    Yes, I should have done it from the start. 010.PNG
    HexMozart88
    HexMozart88
    Some of those look rather uncanny for two reasons:
    1. The eyes are blurry which makes them look inhuman.
    2. Very long, spindly arms.
    If these were your first sprites, though, then that's not bad at all.
    palatkorn
    palatkorn
    I edited it to fit the default map thanks for the good introduction it made me notice.
    sprites My first sprites were this one.but i want to fix it It fits the map, but the clarity is worse.0200.PNG
    practice drawing start with duck :guffaw: 64*64010.PNG
    If you're not lazy, this is one of the game's limitations.
    To change the appearance of a characters I can only think of this approach.
    one of the plugins that I created to play in my game
    JohnDoeNews
    JohnDoeNews
    You took armor and such from skyrim?
    palatkorn
    palatkorn
    As an example only, I don't really use it.
    JohnDoeNews
    JohnDoeNews
    Oh, I didn't mean to accuse you of piracy or something. Haha. I was more surprised. :p I recognize it right away, but I have never seen the armor like this. As a 2D, static image I mean.
    I want new ideas, but I can't think of them.
    QuexpRPG
    QuexpRPG
    I hear you. I just finished a project (kind of, still fixing bugs as they come up) and I'm at a loss for what to do next.
    palatkorn
    palatkorn
    I like doing new things Anything that people like but can't figure out.
    ShiraCheshire
    ShiraCheshire
    Wizards but in outer space. Instead of space ships they have unicorns. The big wizard hat is what keeps the air in so they can breathe. The unicorns have to wear hats too.
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