palatkorn's latest activity

  • palatkorn
    palatkorn commented on palatkorn's profile post.
    Thank you, I'm trying to make the battle system as colorful as possible but still stick to the character skill design.
  • palatkorn
    palatkorn reacted to Black Pagan's comment on palatkorn's profile post with Like Like.
    I always tend to look towards MOBA Games for Skill Design, I like a Character that has Skills that can function solo or function...
  • palatkorn
    palatkorn reacted to NeoPGX's status with Like Like.
    The port of Super Mario 64 in 3D All-Stars is confirmed to be the shindou edition. This immediately means that the BLJ glitch won't work.
  • palatkorn
    palatkorn reacted to stevenblanc's post in the thread Use of Public Brands in Game with Like Like.
    Hey all, I'm making a game set in the modern COVID environment and I'm aiming for a fair level of realism and so far have included some...
  • palatkorn
    palatkorn reacted to PixelMister's status with Like Like.
    https://forums.rpgmakerweb.com/index.php?threads/pixelmisters-rtp-extensions-mz.127279/#post-1119408 Added Mountainous Hamlet Overworld...
  • palatkorn
    palatkorn updated their status.
    My fun is Variety of equipment to wear and spells, including team formation. And finding items I am mostly stuck with skill design.
  • palatkorn
    palatkorn reacted to Hudell's status with Like Like.
    Working really takes a lot of my time that would otherwise be used for more useful stuff :(
  • palatkorn
    palatkorn reacted to Ahuramazda's status with Like Like.
    Ugh. Trying to figure out what changed in MZ to make MOGs battle transitions no longer work compared to MV. Anyone know if there has...
  • palatkorn
    palatkorn reacted to ImaginaryVillain's status with Like Like.
    //Takes a deep breath... Ah! This is the first day I haven't had a sore throat or chest pains from the air in a week. Not going to lie...
  • palatkorn
    palatkorn reacted to Dororo's status with Like Like.
    HEADACHE: make you unable to focus and cast spells. Add weakness to sonic attacks. Deal damage if you run. OKI: cure "Headache" status.
  • palatkorn
    palatkorn reacted to DoofRabbit's post in the thread Remove Menu Button In Corner with Like Like.
    Hi! Even though it may be useful for mobile I think the button in the corner to open the menu is rather ugly. Is it possible to remove...
  • palatkorn
    I am going to test
  • palatkorn
    TLDR Name : Yet Another ModLoader (YAML) Alpha 0.8. Load mods into the game. mods including Plugins, Data (except map. working in...
  • palatkorn
    palatkorn reacted to Eliaquim's post in the thread Virtual Buttons and DPad with Like Like.
    Hi! This plugin is not plug and play. You have to set up some parameters. After you finished, of you still got an error, show us how you...
  • palatkorn
    palatkorn reacted to Kristina's post in the thread Ways to get monster parts - ideas? with Like Like.
    I hope this is the correct place, if not I'm sorry. I'm making a game that focus on crafting, finding items, develop friendship with...

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

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