palatkorn's latest activity

  • palatkorn
    palatkorn reacted to Dororo's status with Like Like.
    @MrKiwi : as you wished, Sir.
  • palatkorn
    palatkorn commented on Dororo's profile post.
    Army fortress The reason is because it is the only thing you have to do first, not after, because they are the army.
  • palatkorn
    palatkorn reacted to Dororo's status with Like Like.
    I can't decide so you'll do. What to draw next? Pick one: Big capital colony Army fortress Alien shipworld Space Casino Biovessel Army...
  • palatkorn
    You can loop through the actor IDs, e.g. Conditional Branch > Script: [50,51,52,53].some(function(id) { return...
  • palatkorn
    palatkorn reacted to LittlePIGGY's comment on LittlePIGGY's profile post with Like Like.
    @KazukiT As we say, "everyone judges to the best of their own depravity"
  • palatkorn
    palatkorn reacted to LittlePIGGY's status with Like Like.
    In tomorrow's video we will add to MZ: - new tiles - new hair colors for generator - mouth of a female character from MV
  • palatkorn
    palatkorn reacted to Dororo's post in the thread Balance Numbers with Like Like.
    Ok, probably I have the solution. What you're doing right now is applying the default equation to two ranges of stats on different bases...
  • palatkorn
    palatkorn reacted to Avery's status with Like Like.
    After so many months, today was the first day I forgot my mask at home. Replacement mask from the public transport company is a sice of...
  • palatkorn
    palatkorn reacted to ImaginaryVillain's status with Like Like.
    It took a lot of work, but the insane speed increase was worth it. Notice anything missing from this MV plugin list? :LZSwink:
  • palatkorn
    palatkorn commented on cthulhusquid's profile post.
    This should be what I usually do. Pick up the mistake and correct it.
  • palatkorn
    palatkorn reacted to cthulhusquid's status with Like Like.
    Getting feedback on your games can be painful, but it is TOTALLY WORTH IT. People will catch things you missed, or have totally...
  • palatkorn
    palatkorn commented on RainbowGrenade's profile post.
    Yes, I like that idea, I'm going to fix it. And make it look better
  • palatkorn
    palatkorn reacted to KakonComp's comment on RainbowGrenade's profile post with Like Like.
    I think the allure comes from not knowing where the flames begin when you start moving up the map. Showing a perpetrator before the...
  • palatkorn
    palatkorn reacted to RainbowGrenade's comment on RainbowGrenade's profile post with Like Like.
    @KakonComp I was thinking about having a quick scene in the beginning where you at least see that there's a dude throwing fire at you...
  • palatkorn
    palatkorn commented on RainbowGrenade's profile post.
    Good idea that the character has fallen, I'll take that some way. But I don't use any plugin. Just create conditions Collision from a...

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Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

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