palatkorn's latest activity

  • palatkorn
    palatkorn commented on palatkorn's profile post.
    @Kupotepo You might be a little confused by my language hahaha.
  • palatkorn
    palatkorn commented on palatkorn's profile post.
    It's not hard to do, but I'll do it mainly for combat, and I still have a part of the sword, but I've separated the layers so it's easy...
  • palatkorn
    palatkorn reacted to Kupotepo's comment on palatkorn's profile post with Like Like.
    Yeah, Tobi has the tall characters if you are interested...
  • palatkorn
    palatkorn commented on palatkorn's profile post.
  • palatkorn
    palatkorn commented on palatkorn's profile post.
    It took me 3 minutes for this. And I have another 500-600 that I will do.
  • palatkorn
    palatkorn updated their status.
    I think the characters are really too short. Should at least add a little more Just the legs should be longer.
  • palatkorn
    palatkorn reacted to Sigony's status with Like Like.
    Todo: Add fog of war Add enemy indicators Make window draggable Optimise map drawing algorithm (5 seconds to load the map you see, so...
  • palatkorn
    palatkorn reacted to caethyril's post in the thread RMMZ Map teleport /Map Id [2] with Like Like.
    You can store the coordinates with Control Variables > Game Data > Character > Player > Map X/Y: ◆Control Variables:#0010 x = Map X of...
  • palatkorn
    palatkorn reacted to caethyril's post in the thread RMMZ Map teleport /Map Id [2] with Like Like.
    Sounds like you'd need: 3 variables for "game world" position: map, x, y. 2 variables per actor for "skill tree" positions: x, y. 1...
  • palatkorn
    palatkorn commented on RainbowGrenade's profile post.
    Traditional too short This is why I'm going to add 16 centimeters to them all. They just made it a little taller, so I'm satisfied.
  • palatkorn
    palatkorn reacted to Eliaquim's status with Like Like.
    Converting a timer plugin from MV to MZ. Now I really start to fell how awesome the new plugin commands are. This really helps create...
  • palatkorn
    palatkorn reacted to hiddenone's post in the thread Looking for these Sprites with Like Like.
    @palatkorn I've removed your link, please do not post rips from games as it's a bannable offense.
  • palatkorn
    palatkorn reacted to Pammercakes's post in the thread Looking for these Sprites with Like Like.
    I assume they are made by someone on the VisuStella team and aren't available publicly...Yet? (Oh god, please, VS. They're so cute! I...
  • palatkorn
    palatkorn replied to the thread Looking for these Sprites.
    < - SNIP - > If you can use photoshop, it is not difficult to implement this. In making your own layout This is not the right thing...
  • palatkorn
    palatkorn reacted to TomatoKing's post in the thread Learn JS with RPG Maker MV with Like Like.
    RPG Maker MV motto is "Simple enough for a child; powerful enough for a developer", but we are missing a very important step in there...

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Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

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