palatkorn's latest activity

  • palatkorn
    Open the database (Tools > Database) and go to the System tab. You can edit the system sounds by double-clicking (or select and press...
  • palatkorn
    palatkorn reacted to Sigony's status with Like Like.
    A game is a lot like pasta. Pasta is technically edible after a few minutes of boiling, if a bit chewy, not very nice. If you cook it...
  • palatkorn
    palatkorn reacted to Sigony's status with Like Like.
    This talk has really changed the direction of my thinking about where my game is going.
  • palatkorn
    palatkorn reacted to Sigony's comment on Sigony's profile post with Like Like.
    @palatkorn, it is designed just for relatively small dungeons. So, the map itself will grow larger and larger on the screen to suit the...
  • palatkorn
    palatkorn commented on Sigony's profile post.
    If you can expand it like a map in Diablo. Will be great
  • palatkorn
    palatkorn reacted to Sigony's status with Like Like.
    What a drag.
  • palatkorn
    palatkorn updated their status.
  • palatkorn
    palatkorn reacted to WaywardMartian's status with Like Like.
    Playing with colour ramps. The first set is the originals, the ones only facing forward in different colour schemes are the new colours.
  • palatkorn
    palatkorn updated their status.
  • palatkorn
    palatkorn reacted to nio kasgami's status with Like Like.
    bleh studio hell job haha at least they like it didnt had time to do much laundry tho ;w;'....YES I DO AT LEAST TAKE A SHOWER everyday!
  • palatkorn
    palatkorn reacted to Featherbrain's status with Like Like.
    Now RPG Maker has brought him here. He will never be rid of his need for it. He hates and loves the RPG Maker, just as he hates and...
  • palatkorn
    palatkorn reacted to Tea's Jams's status with Like Like.
    We start in 5 minutes!
  • palatkorn
    palatkorn commented on palatkorn's profile post.
    @v-plus-dave I adjusted the size to 576 * 432. 432/6 is equal to 72, originally 64, and I increased my leg length by 8, but still has...
  • palatkorn
    palatkorn reacted to Kupotepo's comment on palatkorn's profile post with Like Like.
    @palatkorn, I understand now, thank you. FYI: I am also speaking Thai too, so please do not worry.
  • palatkorn
    palatkorn reacted to Dalph's comment on RainbowGrenade's profile post with Like Like.
    I don't mind chibis but the RTP ones are balloonhead dwarves, the heads are just too big compared to the bodies.

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Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

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