Recent content by Panda_Artist

  1. Panda_Artist

    How do I draw certain piece of equipment on the menu...?

    Thank you so much for your help! I put draw_item_name(actor.equips[0],dx + 160, dy) and that did exactly what I wanted to achieve with Ace Menu engine.
  2. Panda_Artist

    How do I draw certain piece of equipment on the menu...?

    Good Morning / Afternoon / Evening I am not sure if this is the right place to ask... but okay. What I want is to for example display a character's equipped weapon next to their face, nickname class etc... for a menu... with the icon and everything.. draw_actor_equips(7) obviously does not...
  3. Panda_Artist

    Ace Equip Add On - > ICONS instead of " > " on equipment paramaters

    AYO This is perfect! Thanks so much for this !!
  4. Panda_Artist

    Ace Equip Add On - > ICONS instead of " > " on equipment paramaters

    Good morning / Afternoon / evening , everyone. I am in need of your assistance once again. Is there a way to make it so that instead of the typical use of " > " for the paramater changes for new equipment it shows either an icon for a stat decrease and another if it's a stat increase? For...
  5. Panda_Artist

    VE - Target Arrow Modification - Changing the Size and Text and Icons of the enemy window

    I played around a bit with your code and was able to position the icons, and the name too!! THANK YOU SO MUCH FOR THIS no more pesky double windows!!!
  6. Panda_Artist

    VE - Target Arrow Modification - Changing the Size and Text and Icons of the enemy window

    Victor's Target Arrow script displays the enemy's states and buffs below their name on the top window when you select them... I think itbis somewhere from line 500 onwards... I tried tinkering it but to no effect. Any help is appreciated.
  7. Panda_Artist

    VE - Target Arrow Modification - Changing the Size and Text and Icons of the enemy window

    Sorry for the late reply. I did that and it did wonders. But... how do I now make it so the state icons show up on the left of the Enemy Battler's name? when I add the state it does this... how do I make it so the icons show up on the left rather than doing this? That is the part i'm having...
  8. Panda_Artist

    Request: PARTY TP GUAGE (Similar to Wild Arms Force Guage or Skies of Arcadia party special guage)

    Good morning / Afternoon / evening , everyone. I am in need of your assistance once again. In some games like Skies of Arcadia and Wild Arms, there is a guage that is shared by the whole party to use super special attacks....! I was wondering if it's even possible, instead of each actor's...
  9. Panda_Artist

    VE - Target Arrow Modification - Changing the Size and Text and Icons of the enemy window

    Good morning / Afternoon / evening , everyone. I am in need of your assistance once again. https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/target-arrow/ This script allows you to create an icon to select targets... however... I do not like that the window on the top is so large and...
  10. Panda_Artist

    Default Commands Greyed out due to an inflicted state

    Problem has been solved, mods may lock this thread please!!
  11. Panda_Artist

    Greying out skill type commands in battle when skill types are sealed

    I found it!! Someone did this for me! !! You can lock this post now, mods. Please.
  12. Panda_Artist

    Default Commands Greyed out due to an inflicted state

    This is good but I know it can be done with states... by adding a certain code somewhere in Actor_Command...!
  13. Panda_Artist

    Default Commands Greyed out due to an inflicted state

    Good Morning / Day / Afternoon / Evening everyone. I am in need of your assistance once again. I think I have requested this before Is there a way to GREY OUT the attack commands and item commands when actors are inflicted with certain states? I remember that it was something like " ...
  14. Panda_Artist

    Galv's Animated Battlers ADD-ON - MOVING SUBSTITUTE BATTLERS

    one bumpy boy I don't want to give up, i'm sure there is a way to make this work!

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