Paramecium13
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  • I am considering making a tutorial post for people whose programming skills have gotten a little Rusty...
    I'm making my procedural terrain generation utility more object oriented (would that make it object oriented terrain generation?). I haven't updated the stuff that allows it to be used with RMVXA games other than a few minor changes to make it compatible with the latest updates.
    Exception thrown at 0x7787AF35 (mfc140u.dll) in Game.exe: 0xC0000005: Access violation writing location 0x000001C8.
    Shaz
    Shaz
    Please ask for help in the forum.
    Shaz
    Shaz
    There is a Technical Issues forum that covers all versions of the engine.
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Made this sign for a you-know-what type of business, completely from scratch.
Gotta admit, i'm extremely proud of it.

image.png
After 7 months of really hard work and then 6 months of lazing around and procrastinating with adding the final touches my game is finally complete! Not bad considering that a year ago I didn't really even know about variables. Thanks to everyone who helped with questions and assets! Feels good to have a game under my belt! Ep2 (also self contained) may possibly come in the future!
I just made a breakthrough in my Battlecore problem where the Abort Battle command wouldn't work after using a Custom Action Sequence skill. It seems that Abort Battle can't be the last command in the event.
Before, the event was ordered (Dialogue -> Abort Battle). But having the message appear LAST fixed it.
(Abort Battle -> Dialogue)
"Does anyone remember the new year 2022? yeah, that was like yesterday. Wait, what do you mean by '2022 is almost over'?"
kuestsdynamisxp001.jpg


Just a glimpse of how Kuests Dynamis XP would look like.

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