pasunna
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  • change engine... still many problem
    maybe the problem is me...-....-
    • Like
    Reactions: ImaginaryVillain
    pasunna
    pasunna
    also if you try demo there are build in tutorial in help section
    it like held handing tutorial
    and that a huge help
    just try it!
    ImaginaryVillain
    ImaginaryVillain
    Two problems with the demo, one it doesn't work on Linux so I'd have to install windows. Two, I'm hard at work on my current game so I don't have the time to pick up another engine. But maybe in the future. Then again I might just go Gamemaker if I want to get into other genres. Of course the more plugins I make for this, the more I don't want to leave MV. :LZSexcite:
    pasunna
    pasunna
    well... I leave my years of rm to trash can now... no regret haha
    and that why I never finish anything....
    this is not the first time I change engine... and I don't think it will be the last...
    it's always hard for me to moving on...but maybe the time had come...
    • Like
    Reactions: Eliaquim
    SpaceBot
    SpaceBot
    Sometimes you have to do what's best for you, yeah?
    Eliaquim
    Eliaquim
    I think it's hard for anyone to move on and left things behind when it really matters. I always listen to music when these times comes in my life. Maybe you can fell better listening to it? Anyways, make sure you can talk to someone about this ^^
    well... in the end... goodbye Aerith...
    another drop protagonist...loop...
    Finnuval
    Finnuval
    @pasunna no one here said it was lewd. What was said is that it's impractical and unrealistic and therefor emerson breaking. I would have the same reaction if it was a male tbh.
    • Like
    Reactions: mlogan
    Wavelength
    Wavelength
    Wait a sec, that's not Aerith! :p

    @mlogan I think I've seen it done with males a few times. Grand Chase comes to mind, where a lot of scant male equipment is available (and Ryan's *default* look is scantily-clad, apparently since he's a nature druid)... somehow, it manages to look only-a-little-ridiculous.
    • Like
    Reactions: mlogan
    mlogan
    mlogan
    it feel too good to make a shortcut work...
    can I just spam change Item shortcut for hr...
    Wavelength
    Wavelength
    With interface stuff like shortcuts, once it works, it feels so ordinary. But that always belies how much effort was required to make it work!
    pasunna
    pasunna
    yes I just want to spam the button equal to the times I scratch my head :kaoblush:
    as it is already parallax
    so maybe I will go with full tall sprite...
    mlogan
    mlogan
    Are you going to make all the sprites that large, I hope?
    pasunna
    pasunna
    mlogan yes
    I don't use top and down so it's only right and flip
    that help a lot on the load work
    I like fighting action game so the bigger the better
    I don't know about performance hope that big sprite don't eat too much ram to unplayable
    • Like
    Reactions: mlogan
    pasunna
    pasunna
    I wish I can make dragon crown perspective style but the camera angle are too much work for me
    I hate the big talker
    like everything other than his good is bad...
    and the thing is... I never see his good that he's talking about...
    One of my unfinished projected well known curse...
    Always change thing like it never ending...
    StGemma
    StGemma
    That looks great! The blurred metal in the foreground really adds to the atmosphere.
    pasunna
    pasunna
    but it will obscure the player vision later :kaojoy:
    StGemma
    StGemma
    I do not know, because I cannot see the rest of it. It will if it covers an area that is intended to be walked on, unless you want that to be hidden to add a touch of puzzle-element to the map.

    Just don't have that in the foreground on the parts of where you want the player to see where he/she needs to go.
    ImaginaryVillain
    ImaginaryVillain
    For the pretty flowers, the nasty bad guys went to sleep, right Mr. Cloud? :LZSexcite:
    StGemma
    StGemma
    Did the prisoners get so hungry that they ate their bed sheets? :hswt:
    pasunna
    pasunna
    it's all rtp and some other free asset mix up
    I just can't find a good prisoner(lazy to do one)
    and in fact this game will set in dystopia (just experimenting with parallax)
    so maybe I will keep that bed
    maybe the fog look too annoying...
    • Like
    Reactions: Dalph and LVGames
    LVGames
    LVGames
    Looks cool!
    Zodiac Dream
    This is the best fog I've seen lately. Great job!! How'd you do it?
    pasunna
    pasunna
    it's this plugin
    I just tweaking mostly try to make it less density
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Is it strange that dropping acid is improving my game development?
I'm starting to wonder if I should go the Half Minute Hero route with my game. The character's main weapon is logistically way too strong. So I can't really let the player continuously grow it.... But if they had to build it up each time like HMH, that could work. Also it lets me take advantage of my randomly generated maps so much more. Hmm... This could work! :LZSexcite:
std::vector, std::map and std::string. Three reasons why I'd take C++ over C. :D
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