pasunna's latest activity

  • pasunna
    pasunna reacted to ImaginaryVillain's comment on pasunna's profile post with Like Like.
    Why spend so much time working on a project just to give it up?
  • pasunna
    pasunna reacted to ImaginaryVillain's comment on pasunna's profile post with Like Like.
    That's fair. Though if you keep working on something long enough it starts to look closer and closer to an "A rank game". :LZSwink:
  • pasunna
    pasunna commented on pasunna's profile post.
    I mean give up on the features that my skill can’t reach Need to admit that I cannot make A rank game haha…
  • pasunna
    pasunna commented on pasunna's profile post.
    yes at some point I need to rethink if I want to finish it I need to give up some thing :hswt:
  • pasunna
    pasunna reacted to ImaginaryVillain's comment on pasunna's profile post with Like Like.
    I don't doubt that at all. I've been using a QMovement for MV, and it doesn't even account for gravity. Adding that in would be a lot of...
  • pasunna
    pasunna commented on pasunna's profile post.
    but still there are many headache problems to do it too :hswt:
  • pasunna
    pasunna reacted to ImaginaryVillain's comment on pasunna's profile post with Like Like.
    Not going to lie PGM does some pretty neat stuff. I pretty much salivate over the movement system whenever I see it. :LZSwink:
  • pasunna
    pasunna updated their status.
  • pasunna
    pasunna commented on standardplayer's profile post.
    that thumbnail face is on another smug level good job :kaojoy:
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    pasunna updated their status.
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    pasunna updated their status.
  • pasunna
    pasunna reacted to ImaginaryVillain's comment on pasunna's profile post with Like Like.
    Nice, makes me want to make a Castlevania game. :LZSexcite:
  • pasunna
    pasunna updated their status.
  • pasunna
    pasunna updated their status.
  • pasunna
    pasunna commented on pasunna's profile post.
    in bloodborne special blood from (lab)maiden of the church had cure effect and there are vile blood they are immortal but there no lore...

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The MZ first look stream was quite good. Looks like we get a lot of generator parts right off the bat this time around. Lots of cool clothes, helmets, facial marks, etc. Looking forward to playing around with it. :)
Any tips on how to share resources in here? Should I upload them in a image hosting site or Google Drive?
That moment when you realize your game size without the sound is 51.1 MB.... But with it (unoptimized as it is) it's 156 MB.... I guess it's time to do a bit of sound optimizing. :kaoswt: Also I learned that deployed for Windows it's 308MB... Apparently MV adds a pretty hefty helping of stuff on deployment. :kaoback:
I wanna try making my game into an app because that sounds cool but I am so lost on how to :kaocry:
I found some tutorial but they all seem to use an older android studio(2.3.3)? I think the current version is 4.0.1?
is there an updated tutorial or do I need to find a way to get 2.3.3.?

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