pasunna
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  • well... in the end... goodbye Aerith...
    another drop protagonist...loop...
    Finnuval
    Finnuval
    @pasunna no one here said it was lewd. What was said is that it's impractical and unrealistic and therefor emerson breaking. I would have the same reaction if it was a male tbh.
    • Like
    Reactions: mlogan
    Wavelength
    Wavelength
    Wait a sec, that's not Aerith! :p

    @mlogan I think I've seen it done with males a few times. Grand Chase comes to mind, where a lot of scant male equipment is available (and Ryan's *default* look is scantily-clad, apparently since he's a nature druid)... somehow, it manages to look only-a-little-ridiculous.
    • Like
    Reactions: mlogan
    mlogan
    mlogan
    it feel too good to make a shortcut work...
    can I just spam change Item shortcut for hr...
    Wavelength
    Wavelength
    With interface stuff like shortcuts, once it works, it feels so ordinary. But that always belies how much effort was required to make it work!
    pasunna
    pasunna
    yes I just want to spam the button equal to the times I scratch my head :kaoblush:
    as it is already parallax
    so maybe I will go with full tall sprite...
    mlogan
    mlogan
    Are you going to make all the sprites that large, I hope?
    pasunna
    pasunna
    mlogan yes
    I don't use top and down so it's only right and flip
    that help a lot on the load work
    I like fighting action game so the bigger the better
    I don't know about performance hope that big sprite don't eat too much ram to unplayable
    • Like
    Reactions: mlogan
    pasunna
    pasunna
    I wish I can make dragon crown perspective style but the camera angle are too much work for me
    I hate the big talker
    like everything other than his good is bad...
    and the thing is... I never see his good that he's talking about...
    One of my unfinished projected well known curse...
    Always change thing like it never ending...
    StGemma
    StGemma
    That looks great! The blurred metal in the foreground really adds to the atmosphere.
    pasunna
    pasunna
    but it will obscure the player vision later :kaojoy:
    StGemma
    StGemma
    I do not know, because I cannot see the rest of it. It will if it covers an area that is intended to be walked on, unless you want that to be hidden to add a touch of puzzle-element to the map.

    Just don't have that in the foreground on the parts of where you want the player to see where he/she needs to go.
    ImaginaryVillain
    ImaginaryVillain
    For the pretty flowers, the nasty bad guys went to sleep, right Mr. Cloud? :LZSexcite:
    StGemma
    StGemma
    Did the prisoners get so hungry that they ate their bed sheets? :hswt:
    pasunna
    pasunna
    it's all rtp and some other free asset mix up
    I just can't find a good prisoner(lazy to do one)
    and in fact this game will set in dystopia (just experimenting with parallax)
    so maybe I will keep that bed
    maybe the fog look too annoying...
    • Like
    Reactions: Dalph and LVGames
    LVGames
    LVGames
    Looks cool!
    Zodiac Dream
    This is the best fog I've seen lately. Great job!! How'd you do it?
    pasunna
    pasunna
    it's this plugin
    I just tweaking mostly try to make it less density
    Want to do fog and light effect like professional...
    Expectation...

    Reality...

    not being close...:kaoswt2:
    ImaginaryVillain
    ImaginaryVillain
    Looks like Mog's Weather plugin. Honestly the best results I've gotten are from a lighting plugin like Terrax Lighting. It just creates a more realistic look. Filters look like crap.
    pasunna
    pasunna
    this already use Terrax Lighting.
    I just like the beam from mog weather :kaojoy:
    problem is from chau fog
    I'm still mastering to use his!
    ImaginaryVillain
    ImaginaryVillain
    Mog Weather has a fog option. Honestly I think the problem here is that the fog needs more opacity. It's really washing out the color of your scene.
    play with motion Ai...
    look funny more than cool...haha...
    Experiment on parallax...
    • Like
    Reactions: ImaginaryVillain
    ImaginaryVillain
    ImaginaryVillain
    And you were going to use a Tilemap? :kaolivid: Also looking great!
    pasunna
    pasunna
    well... I always feel parallax consume too much time to draw
    but... after I try to make tile map to match my expectation again and again
    just fond out it's not less time-consuming...:kaodes:
    ImaginaryVillain
    ImaginaryVillain
    Yeah I don't know what people are going on about, in half a hour I can come up with a great looking parallax map. But a tilemap? You basically have to be Michelangelo to make that look good. Usually takes countless hours.
    Don't want to do parallax... but... maybe I need it...
    pasunna
    pasunna
    honestly at first I just want to do another generic jrpg h game…
    because that will not much time consuming
    so the default tileset is ok
    it quick and effective
    but as much as I put time in it I just want to polish it more and more…
    and here we go again do parallax ugh…
    I just feel Aerith don’t deserve this?
    well… not that put her in a H game is what she deserves :hswt:
    hinola
    hinola
    Honestly, I'm sure not everybody should do parallaxes.
    Why would you need parallaxes on your actual map ?
    I see a some mistakes, but nothing related to overlays.
    pasunna
    pasunna
    just… don’t like it…
    I want a slum junk yard
    basically because I’m an artist
    so normal map feel not satisfied just like that…
    and my game more of a side scrolling action game
    so maybe do parralax is not that bad Idea
    maybe…
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The MZ first look stream was quite good. Looks like we get a lot of generator parts right off the bat this time around. Lots of cool clothes, helmets, facial marks, etc. Looking forward to playing around with it. :)
Any tips on how to share resources in here? Should I upload them in a image hosting site or Google Drive?
That moment when you realize your game size without the sound is 51.1 MB.... But with it (unoptimized as it is) it's 156 MB.... I guess it's time to do a bit of sound optimizing. :kaoswt: Also I learned that deployed for Windows it's 308MB... Apparently MV adds a pretty hefty helping of stuff on deployment. :kaoback:
I wanna try making my game into an app because that sounds cool but I am so lost on how to :kaocry:
I found some tutorial but they all seem to use an older android studio(2.3.3)? I think the current version is 4.0.1?
is there an updated tutorial or do I need to find a way to get 2.3.3.?

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