pawsplay
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  • I'm blown away when a mistake or serendipity create something awesome. I was just trying to recolor this to match a battler, and I misaligned the main layer. When I fixed it and prepared to erase the misaligned color layer, I discovered something amazing. Is it blood? Shadow? I don't know. It looks cool. Akamanto.png
    alice_gristle
    alice_gristle
    A cultist at sunset! How sweet! I mean, even if you worship a dark god, I'm sure you can enjoy the beauty of the natural world! :kaoluv:
    DesperateMeasurez
    DesperateMeasurez
    Man, as an artist myself (not visual, strictly music stuffs), I'm convinced those little "accidents" or "mistakes" are actually a subconscious skill set we develop over time. It's our most pure soul doing things for us behind our brain's back. Our minds are our most powerful tool, but damn if it doesn't want to make us overthink and mess crap up all the time if we let it.

    Looks good! Theme inspiring!
    I grabbed MZ on sale but i'm resisting the urge to install it. Need to remain focused on completing my current project.
    ScorchedGround
    ScorchedGround
    MZ is not as revolutionary as you might think.

    Atleast for me, it was far from enough to bring me to switch over from MV.

    I bought it primarily just for the sake of having it and to use its assets legally.
    pawsplay
    pawsplay
    I don't expect it to be revolutionary, which is why I'm not converting my current project. But I expect i will want to switch in the future.
    how do you represent fear of loneliness as a dungeon theme?
    Alador
    Alador
    -) if there's other party members have them be taken out of the party for this dungeon, maybe even having them join the spectral figures from earlier... make an unavoidable cutscene where an NPC (preferably with emotional value) leaves the player, no matter what they do... things like that
    sewerghoul
    sewerghoul
    youre already half way there- your setting is in a dungeon! :<) just play on that
    HOLYMOTHER
    HOLYMOTHER
    In KoTOR II, there's a secret dungeon on Korriban (that's one of the best dungeons of all time, in my estimation) where this gets touched on. I won't spoil it, but the best way to explore loneliness isn't always to be alone, but to be surrounded by people who know you only too well.
    I made two important milestones today. First of all, I edited my project to the point it wouldn't start. Second, I deleted a map I didn't mean to, and all it's children. Fortunately they were under heavy construction anyway.
    So apparently events "walk" around when you're not looking if you don't fix the direction, so if the same event changes to another sprite it can randomly be a different row. How nice.
    Trihan
    Trihan
    They only do that if you set their movement type to random or custom.
    pawsplay
    pawsplay
    Or if they have an action button and turn to face the player.
    I'm going back to the default RTP, in the interest of getting it done. FSM is lovely but slow to work with and has tall doors. And switching to tall sprites would mean a lot of franking, and also the horses will be small.
    pawsplay
    pawsplay
    I actually did size down a couple of doors, and that's when I noticed, first of all, the tiny horse standing nearby, and then also the shadows on the wall tile as the FSM tile was not designed for a 1-square height. It didn't look right. I realized no matter what I did I would end up re-working a lot of material.
    pawsplay
    pawsplay
    And time spent wrestling with resources is time not spent on gameplay. Once I figured out how to create a stone bridge with the RTP tileset, that kind of clinched it for me. For this project, at this time. Also thinking about the limitations of the RTP and FSM tilesets, respectively, made me rethink some of my maps and I ended up improving the maps.
    pawsplay
    pawsplay
    I do like the look the Kokoro tiles, perhaps I will look at them later as I near completion, or perhaps for a remixed version of the game.
    I just finished what may be the most complicated part of my game: selecting an avatar and having them walk out of that map into the game.
    • Like
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    lianderson
    lianderson
    This is where someone says that it's good to take one step at a time!
    pawsplay
    pawsplay
    This was so bonkers I'm tempted to write a tutorial.
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Took some trial and error, but I managed to create "visuals" for underground dig path regions.
Couldn't sleep at all so I started working on the topmost deck. I've had to make several deviations from the Imperator/Berengaria's deck-plans to accommodate MV's movement, but 100% accuracy was never my intention.
Still no name for the poor ship...:kaodes:
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Here's Mike when you get a preemptive strike in battle. There's another one for when an enemy sneaks up on you too.
Suddenly, games mean nothing. The money spent was worth it to bring souls towards the light of life. May God bless my path forever. I pray that all are shaken for truth and poured out flat on the table of true understanding, knowledge, and wisdom. Bless you.

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