peq42_
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  • did they really update MV just so I get a product ad every time I open it? -_-
    how about at least compensate the inconvenience by updating pixi to a slightly newer version or something
    • Like
    Reactions: mantaslukocius
    ATT_Turan
    ATT_Turan
    As stated in the thread about it this morning, you can just turn that off in the options.
    bgillisp
    bgillisp
    Also I've heard reports they actually went back a version of pixi too, so may need to check that.

    Note though they really cant go much higher than what is used. That was tried and many could not run the engine anymore.
    • Like
    Reactions: peq42_
    peq42_
    peq42_
    wait with this version? @bgillisp
    instead of going forward they went backwards AND pushed basically ads?
    and I just figured out how login sessions work(keep users logged for days). Might make a tutorial tomorrow if anyone shows interest
    peq42_
    peq42_
    not really. The way it works is, client opens a connection to the server each time it needs to communicate, and uses tokens to identify itself instead of a password. The server verify both token and the client IP to ensure it truly its the person. Thats how the "remember me" function works on most websites, to put it simply
    gundambison
    gundambison
    remember to secure the connection during process.. in case sniffer on network
    peq42_
    peq42_
    that'll depend on the server having a SSL certificate or not
    Have you ever been in such a luck streak you felt fear something was wrong?
    • Like
    Reactions: Willibab
    Willibab
    Willibab
    My whole life is one long lucky streak in a sense, others might not think so but I have low standards when it comes to being happy :p Just waiting for the hammer to fall xD
    Been away for like, 3 months. What did I miss?
    Iron_Brew
    Iron_Brew
    ****loads of weird drama, transphobia, and then a general state of chill :D
    I'm honestly pretty bummed out at how little (0) sales my game had after hundreds of hours developing it, adding stuff that no other RPG Maker games have, and trying to market it. I'ma uninstall RPG Maker and try something else.
    • Sad
    Reactions: Ami and Nenen
    Bex
    Bex
    Edit: Ohoh... i found the Pictures. 5€ for Maps that look like they are taken fresh out of a Prototype Project. Not polished. Pictures indicate clunky RPG Maker Gameplay.
    TobyYasha
    TobyYasha
    I feel like your game just doesn't standout from the crowd of RPG Maker games and i gotta agree with @Bex aswell.
    You can blame the engine if you want to,sure ,but it's how you use it and RTP graphics on paid projects don't tend to do well, it's unfortunate, but it's how people mostly outside the RPG Maker circle feel like.
    And i also want to say that i'm sorry if i come off as rude.
    Bex
    Bex
    I have absolutly no Problem with the RTP Graphics, it is how they were used and/or presented in the Pictures. I like the RTP Style.
    untitl14.png

    Spooky o.o
    200 views on my game today, 100% discount, and got 0 downloads :')
    PixelatedBree
    PixelatedBree
    Lol oop! :LZSlol: Yes, you're right! I grabbed the download under "demo". I'm still learning how to navigate itch.io it seems...
    • Like
    Reactions: peq42_
    ATT_Turan
    ATT_Turan
    I downloaded it, to make you feel good :smile: Are you desiring any reviews/feedback?
    • Like
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    peq42_
    peq42_
    yea those would be appreciated! Although take into consideration theres still little content available... but I'm already working on more offline maps!
    Took a while, but finally released an update to my game. Now to see if anyone buys it :')
    The fact RPG Maker has many flaws that never get fixed, and then new versions get released, which also dont fix the issues, is really disappointing.
    MoonBunny
    MoonBunny
    These flaws and issues being...?
    HexMozart88
    HexMozart88
    That's what I'd like to know. RM seems fine to me, but it could just be because I've used it for so long, I've come to just roll with it.
    kirbwarrior
    kirbwarrior

    This part of the forums exist to help tell the developers about bugs, flaws, glitches, etc. And often times someone finds a(n inconvenient) workaround for the present.
    • Like
    Reactions: Nenen
    I feel bad for saying this but... some people really put no effort into making games, create some "just another rpg maker" games and even try to sell it...
    peq42_
    peq42_
    @Nereid then check itchio. One person can do everything on their own, it just takes time.

    @The Stranger read what I said. Its not simply default assets(I myself use some in my current project), its about not putting any effort in a game and trying to sell it.
    The Stranger
    @peq42_ I'm honestly not sure what you're talking about. Which games have absolutely zero effort put into them and are being sold? Genuine question.
    HexMozart88
    HexMozart88
    Is this about the post yesterday? 'Cause I don't think making passive-aggressive status posts is going to make this individual want to change their game.
    Designing a new menu for the server listing in my game. I like how its looking so far, but I still need to make a few changes here and here
    untitl11.png
    tower defense mode nearly done, then Streamer VS Twitch chat will come up next. I can't wait to publish the next update of my game xP
    I really wish I could find work with a similar schedule to my gf(10-5 or 11-6)
    I need some moneys >.>
    Its impressive how much performance u can gain on RPG Maker MV if you simply replace things like "forEach" on the corescripts with a normal for loop. Makes you wish the engine was designed with performance in mind rather than just easy readability
    • Wow
    Reactions: SigmaSuccour
    caethyril
    caethyril
    Note that forEach produces an iterator object to loop over: an important difference if the array is (for whatever reason) modified during the loop. Not sure if that applies to the core scripts, though.
    peq42_
    peq42_
    The performance improvements were substantial, considering that I was dealing with hundreds(or thousands) of events being dynamically created and deleted.
    peq42_
    peq42_
    Also, anything that foreach can do, for loops can. The difference is, foreach will either create and run a funcion for each value of the array, or just call a function for each value(it depends on whether or not you declare the function with a name outside of it or not). Either way, its slower
    Updated my signature. I know I'm not very active, but I wanna help share some projects that may help the world for free, and couldn't think of a better way
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