Its impressive how much performance u can gain on RPG Maker MV if you simply replace things like "forEach" on the corescripts with a normal for loop. Makes you wish the engine was designed with performance in mind rather than just easy readability
node.js and Chromium both updated v8 to 9.1, which means faster built-ins for desktop and around 15% faster overall performance accross all platforms thanks to their new jit compiler. Can't wait for NW.js to update both
Okay so, I'm using this script, right? And it works. If you press :Y a menu should come up allowing you to choose an item to use. Nothing happens. You press :A to open the event options menu and choose "Use an Item"? The item selection menu appears. I have no idea how I set this up or why it works the way it does. Absolutely bizarre.
my old project got abandoned after I started working too much on stuff I'd already worked on - plus, starting to hate the story I wrote for it. Then, well, a lot of serious life **** went down. I ended up moving across the country, cutting off some people, etc. - **** was rough.
So, uh, I guess I'm back for now? Funny how things work.
I'm glad I'm sticking to my guns on having fighting game mechanics in my game, from what I've read, it's not for everyone. but for the most part, I've made it so you don't have to use them motion inputs for attacks if you don't want to.