peq42_
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  • After many hours of mapping and tileset edditing, I think I'm mostly finished with the tower defense map! Time to implement the code that glues it all together and move on to VS Twitch mode

    untitl12.png
    I feel bad for saying this but... some people really put no effort into making games, create some "just another rpg maker" games and even try to sell it...
    peq42_
    peq42_
    @Nereid then check itchio. One person can do everything on their own, it just takes time.

    @The Stranger read what I said. Its not simply default assets(I myself use some in my current project), its about not putting any effort in a game and trying to sell it.
    The Stranger
    The Stranger
    @peq42_ I'm honestly not sure what you're talking about. Which games have absolutely zero effort put into them and are being sold? Genuine question.
    HexMozart88
    HexMozart88
    Is this about the post yesterday? 'Cause I don't think making passive-aggressive status posts is going to make this individual want to change their game.
    Designing a new menu for the server listing in my game. I like how its looking so far, but I still need to make a few changes here and here
    untitl11.png
    tower defense mode nearly done, then Streamer VS Twitch chat will come up next. I can't wait to publish the next update of my game xP
    I really wish I could find work with a similar schedule to my gf(10-5 or 11-6)
    I need some moneys >.>
    Its impressive how much performance u can gain on RPG Maker MV if you simply replace things like "forEach" on the corescripts with a normal for loop. Makes you wish the engine was designed with performance in mind rather than just easy readability
    • Wow
    Reactions: SigmaSuccour
    caethyril
    caethyril
    Note that forEach produces an iterator object to loop over: an important difference if the array is (for whatever reason) modified during the loop. Not sure if that applies to the core scripts, though.
    peq42_
    peq42_
    The performance improvements were substantial, considering that I was dealing with hundreds(or thousands) of events being dynamically created and deleted.
    peq42_
    peq42_
    Also, anything that foreach can do, for loops can. The difference is, foreach will either create and run a funcion for each value of the array, or just call a function for each value(it depends on whether or not you declare the function with a name outside of it or not). Either way, its slower
    Updated my signature. I know I'm not very active, but I wanna help share some projects that may help the world for free, and couldn't think of a better way
    node.js and Chromium both updated v8 to 9.1, which means faster built-ins for desktop and around 15% faster overall performance accross all platforms thanks to their new jit compiler. Can't wait for NW.js to update both
    super disappointed there will be a new RPG Maker without the current one being "finished"(we all know it wont get any more updates)
    Dalph
    Dalph
    What's the problem with MV? It works fine and it's stable now. Also it's not worth updating it anymore, all Yanfly's plugin might break and he retired so won't be there to fix them (same for many other good plugin makers).
    I think they provided enough updates already (3 years), the engine performs much better now than the older versions.
    peq42_
    peq42_
    MV is "fine" but we were promised a lot of things that havent been added to it yet, but were planned, and now obviously will never come.

    I bought MV and VX Ace, but if thats how kadokawa is going to do things, I'm not buying RPG Makers anymore
    Shaz
    Shaz
    @Dalph Yanfly's plugins are being updated by other people. All the money he got for them is set aside to pay others to keep them up to date, and, I believe, to port them to new engines if necessary.
    Gonna try to raise the max player/event limit in my game to 1000 per server and then benchmark it to see what happens
    does people watch game making streams? Been thinking about doing one of those, but dunno if I should
    Eliaquim
    Eliaquim
    I like this idea! But I never found one that I like. But for sure I will give it a try someday(to make one or watch one)
    LVGames
    LVGames
    I done it for a while. People watch it, just wont be as many at first. Just have to keep them streams coming. For me it something you have to spend some time getting good at. But I say go for it!
    ImaginaryVillain
    ImaginaryVillain
    I can't decide if a stream of me deving would be entertaining, or just tedious when you see how much internal testing I do. I really do just kind of dev by "breaking stuff" till it works, so I test a lot of "ideas". And when the smoke clears, I keep the winners. :LZSexcite:
    new NW.js reduced the RAM consumption of my game to 100~200MB. I just wish the devs would just test it more before publishing, as it now crashes when a script runs
    Shaz
    Shaz
    Is it crashing because they've introduced a bug in the update? Or were you just using something that now works differently and you have to adjust for it? It's standard practice that if you use someone else's software and they issue an update and you take it, you then have to do a heap of testing to see if any of your stuff has broken because of the update, and to fix it.
    peq42_
    peq42_
    they re-introduced a somewhat recent problem with worker threads by the looks of it. After testing various parts of my script, I found that trying to create a worker thread will simply crash the application.
    peq42_
    peq42_
    This used to happen up until NW.js 0.43 or so, then they made a patch that didn't properly fix it, and then another that fixed but now its broken again. I wish their devs would test it more before publishing a new version -_-
    welp, the stock market went down by 7% because of corona today. Time to buy stocks?
    • Haha
    Reactions: Ryisunique
    Kes
    Kes
    Likely to drop a bit more, so maybe wait a short while.
    • Like
    Reactions: peq42_
    peq42_
    peq42_
    You were right, it dropped by another 1,5% today
    bgillisp
    bgillisp
    Its down like about 10 - 15% since start of week. I'd wait myself.
    • Like
    Reactions: peq42_
    tomorrow I'ma go on a cruise for the first time ever... lets hope I'll survive the experience!
    • Wow
    Reactions: RachelTheSeeker
    RachelTheSeeker
    RachelTheSeeker
    Have a great time! I've always been fascinated with cruises, and it seems a more viable vacation for me than others. :)
    That moment when you think of a system that is so good you dont know if you share with everyone out of excitement or keep for yourself to try profiting
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Happy Saint Nicholas Day! May there nice stuff in your shoes when you wake up!
Choosing Beggars are the best source of entertainment.
DavidUchina wrote on caethyril's profile.
You chad, thanks a lot for your plugins. You helped me costumize the buttons in my game.
I created the first teaser for my game! I decided to make an animation of Cabaret Helen advertising the Pizza Time Theater, set to an actual radio commercial. But this is no ordinary advertisement...
"Somber melody and stunning visuals takes one through the bittersweet tale of False Rebirth" ~ Marmalade
https://rpgmaker.net/games/12069/reviews/7576/

Got a first review on my game, on RPG Maker dot net. :kaothx:

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