peq42_ Jun 26, 2019 why nowadays libraries expect you to download node.js/VSC and compile all their TS files to JS instead of adding a dist folder with it done
why nowadays libraries expect you to download node.js/VSC and compile all their TS files to JS instead of adding a dist folder with it done
peq42_ Jun 21, 2019 Am wondering wether or not to buy a basic(1000GB bandwidth, 1 CPU, 20G server for my game.
peq42_ Jun 15, 2019 When I was younger, I was creative with stories but didn't know how to make a game for them. Now I know how to, but I've no creativity...
When I was younger, I was creative with stories but didn't know how to make a game for them. Now I know how to, but I've no creativity...
peq42_ Jun 6, 2019 Took a while but I finally updated my multiplayer project! RPG Battle royal 0.3 is out!
peq42_ Apr 20, 2019 its always fun how as soon as you say "hey its all working" everything stops working again
peq42_ Apr 19, 2019 YEEEES! I think the custom map system is FINALLY done! After weeks, RPG Battle Royal beta 1.0 is going to be out soon!
YEEEES! I think the custom map system is FINALLY done! After weeks, RPG Battle Royal beta 1.0 is going to be out soon!
peq42_ Mar 26, 2019 Finally some free time to begin the file-transfer system, between server and client, that I wanted. Skins and custom maps incoming!
Finally some free time to begin the file-transfer system, between server and client, that I wanted. Skins and custom maps incoming!
peq42_ Mar 14, 2019 Uou ever had that moment, when you're having a nice conversation with new people, then a friend of said person comes and acts like a jerk?
Uou ever had that moment, when you're having a nice conversation with new people, then a friend of said person comes and acts like a jerk?
peq42_ Mar 11, 2019 How interesting would be a system where the server sends its custom map to the client?(Made in MV. Considering it a multiplayer project)
How interesting would be a system where the server sends its custom map to the client?(Made in MV. Considering it a multiplayer project)
peq42_ Mar 10, 2019 Welp, final testing stage for RPG Battle Royal alpha 0.2! Lots of new cool stuff and fixes are coming!
Welp, final testing stage for RPG Battle Royal alpha 0.2! Lots of new cool stuff and fixes are coming!
peq42_ Mar 10, 2019 Uh, anyone knows how to contact yanfly? I fixed a compatibility problem between 2 plugins of hers/his, but I don't know how to tell her/him
Uh, anyone knows how to contact yanfly? I fixed a compatibility problem between 2 plugins of hers/his, but I don't know how to tell her/him
peq42_ Mar 9, 2019 Have you reached a point in your project when you don't want to test it anymore because you fear you'll find more bugs?
Have you reached a point in your project when you don't want to test it anymore because you fear you'll find more bugs?
peq42_ Mar 7, 2019 Yay new weapon/skill added to my game. Now one can throw a fire ball that explodes dealing dmg in a 3x3 area in the map.
Yay new weapon/skill added to my game. Now one can throw a fire ball that explodes dealing dmg in a 3x3 area in the map.
peq42_ Mar 6, 2019 Minecraft is getting a Javascript runtime! https://www.youtube.com/watch?v=CDjV1_ppF8Y Seems the language isn't as bad as people say huh?
Minecraft is getting a Javascript runtime! https://www.youtube.com/watch?v=CDjV1_ppF8Y Seems the language isn't as bad as people say huh?
peq42_ Mar 5, 2019 Ok, updated my server's framework(Aka NW.js :V). Should be able to handle far more users/messages per second than before.
Ok, updated my server's framework(Aka NW.js :V). Should be able to handle far more users/messages per second than before.