Hi, I'm considering to become a patron, may I know if alpha net is stable? Or shold I wait nex updates to use it for a game? Are you porting the plugin on rpg maker mz?
why does the free version of alpha net still have all the gamebreaking bugs it has while the paid version doesnt? shouldnt they both be working? like ok with who pays gets more features for the plugin, thats fair, but atleast let the free version work
Heya! I hate to bug ya', but I was curious- have ya' made any progress in implementing playtest compatibility with your ATBS System? I was hoping to test it out further but the need to actually back out of the editor REALLY slows down progress.
New Boss Attacks for Soul Hero Adventure:
1,Aim and shoot
2,Boulders falling frenzy
3,Throwing Fireballs
4,Chasing Magical Traps
5,Lasers attack of 360-degree
Pokemon AI Logic: "Enemy is weak to Fire, I better use Rain Dance to make fire type moves less effective. I should just always cast Rain Dance first no matter what, even though it's a niche move that I'm not set up to exploit."
After a little test with the parallax mapping, found it lags like a cat on a leash. Instead of the original idea to parallax map the entirety of the ship, I guess I'll settle for editing the tilesets. Probably should have done that first.
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