why does the free version of alpha net still have all the gamebreaking bugs it has while the paid version doesnt? shouldnt they both be working? like ok with who pays gets more features for the plugin, thats fair, but atleast let the free version work
Heya! I hate to bug ya', but I was curious- have ya' made any progress in implementing playtest compatibility with your ATBS System? I was hoping to test it out further but the need to actually back out of the editor REALLY slows down progress.
Okay so, I'm using this script, right? And it works. If you press :Y a menu should come up allowing you to choose an item to use. Nothing happens. You press :A to open the event options menu and choose "Use an Item"? The item selection menu appears. I have no idea how I set this up or why it works the way it does. Absolutely bizarre.
my old project got abandoned after I started working too much on stuff I'd already worked on - plus, starting to hate the story I wrote for it. Then, well, a lot of serious life **** went down. I ended up moving across the country, cutting off some people, etc. - **** was rough.
So, uh, I guess I'm back for now? Funny how things work.
I'm glad I'm sticking to my guns on having fighting game mechanics in my game, from what I've read, it's not for everyone. but for the most part, I've made it so you don't have to use them motion inputs for attacks if you don't want to.