Recent content by Phonantiphon

  1. Phonantiphon

    May Goals & Progress Thread

    I would love to say that I had spent the last few weeks cracking on with an avalanche of games making. But I can't.  >_> Dragon Age Inquisition got in the way and now my PC is Properly broken from a gaming point of view I have to wait for my new one to be delivered before I can make any...
  2. Phonantiphon

    Game & Map Screenshots 7

    @atasuke10: That's looking much better now. Nice work! @RotorBrick: For a first effort that's a cracking start, good stuff!
  3. Phonantiphon

    VX Ace Edits & Original Stuff

    So anyway, I'm using  - (or trying to use) - a load of either my own stuff, or indeed things that I've edited for my own use from the RTP. I figured I would put some of what I think are the better resources that I've done stuff with\to up on here, for if anyone else could use them. :)...
  4. Phonantiphon

    April Goals & Progress Thread

    Steady progress thus far this month... I've got "The Great Forest - North" mapped out pretty much. I really wanted to do that as it gives me some context - (and break from) - with regards to the Farmhouse\Cellar\Barn combo which I'm in the main working on, as that's primarily Prologue, whereas...
  5. Phonantiphon

    Constructed language

    You don't need to construct a full language, all you need to do is make the bits you need consistent, and you use it sparingly - you can get away with all sorts of stuff then. Having said that, the easiest thing to do is the most obvious, steal bits from existing languages! I've written...
  6. Phonantiphon

    Game & Map Screenshots 7

    @Nisshoku: I completely get what you're saying, I do. I just really want to try to balance the one side with the other. That's said, the screenshot was actually really useful in pointing out a couple of things that I am happy to change, so it's all good. And thank you :)
  7. Phonantiphon

    Game & Map Screenshots 7

    @esby: Gotcha. :) Comparing mine and yours - there are changes I can make to distribution in some specific areas, as there is some clumping and linearity which I don't want - thank you for that. But: I'm not gonna change the ratio of tree types, as it's not that type of forest. It's not...
  8. Phonantiphon

    Game & Map Screenshots 7

    @Strashiner: I love the rock texture, and the trees with the light and dark. I also really like the floaty diamond thing, and indeed the path and how the grass blends with it. One thing though - what's causing the sunrays? @Candacis: I get what you mean and I'd be interested in the...
  9. Phonantiphon

    Game & Map Screenshots 7

    @esby and @Nisshoku: There absolutely are some glitches in the tiles which need addressing, however they are only cosmetic, and as such are going on my bug list for fixing later. With regards to the number of trees - it's a forest, forests have lots of trees, so my maps will have lots of...
  10. Phonantiphon

    Game & Map Screenshots 7

    It will have considerably more trees on it by the time I'm finished, as I said I'm still working on it. [EDIT]: It now has considerably more trees in it...! In game I'll be applying a tint to it that'll give it a different look anyway. I'll be editing the tileset a little for the...
  11. Phonantiphon

    Game & Map Screenshots 7

    Forest map I'm working on...
  12. Phonantiphon

    I know what you mean...!

    I know what you mean...!
  13. Phonantiphon

    April Goals & Progress Thread

    OMG you're back!! :D Got loads done dialogue, and animations - can't wait to share...!
  14. Phonantiphon

    April Goals & Progress Thread

    @Schlangan: Yep, that was pretty much it!
  15. Phonantiphon

    April Goals & Progress Thread

    @bgillisp: I hate to think how many words I've written over the years, but I don't reckon I'm at a million yet! Never mind though, it's something to aim for!!

Latest Threads

Latest Posts

Latest Profile Posts

Small rant: While using SRD Hud maker for a battle hud, I typed in the wrong script call and got an error, but then forgot to delete the piece that caused the error before closed the Hud maker and hit F5 to restart the game. Now everytime I engage in a battle my game crashes...
Would Jump into Javascript be best off continuing to break down the MV core files, or would people prefer a quick detour to cover everything that's changed in the core from MV to MZ?
Not going to lie... PIXI Particles make fantastic graphics... But predicting the hitbox of something with a "fixed size" but whose graphics can stick out past that, is quite challenging. :kaoswt:
Would you like a glass of spiders?

Forum statistics

Latest member