Recent content by PhxFire

  1. PhxFire

    Well idk when or if my MV game will be finished. I was verrrrryyyyy optimistic with how much I...

    Well idk when or if my MV game will be finished. I was verrrrryyyyy optimistic with how much I could include, but i'm not one to back down. However on a side note, I have released my first app on the google play store so if you have an android check out "Spiky Frog Adventure" and lemme know what...
  2. PhxFire

    What One Thing In RPG Maker Would You Like To See?

    I skimmed through and didn't see it but I would like to see a centralized element system, so you can set elemental strengths and weaknesses in your data base and have them applied throughout the game without having to set them for each individual enemy.
  3. PhxFire

    Well my game got put on hold for a while due to life but I'm back! After I find an artist for...

    Well my game got put on hold for a while due to life but I'm back! After I find an artist for one character the demo will be released!
  4. PhxFire

    Set Map Name as Variable

    @Jules98 Ya it's correct in game, just made the mistake typing it in the forums @Ossra The variable is set to the 1st town at the beginning of the game (which works correctly)... Then overwritten each time they make it to the next town with a 1 time parallel event Edit: Yup I found the...
  5. PhxFire

    Set Map Name as Variable

    So when I try to use "Control Variables : #0010 Respawn Town = $gameMap.displayName()" I get the starting map's name stored correctly... However when I get to the 2nd town the variable is stored as 0... any ideas why? Thanks!
  6. PhxFire

    Yanfly action sequence help

    @JGreene Thanks! that did it
  7. PhxFire

    Yanfly action sequence help

    I'm trying to just do a basic attack where the character/ enemy goes up to the target, attacks and shows the attack animation, then goes back to their starting position... I've searched for the right code and I've found these two but neither seems to be working and The first code works...
  8. PhxFire

    Depends on the scope of your game, if it's a tiny map then you'll only need a few and if its a...

    Depends on the scope of your game, if it's a tiny map then you'll only need a few and if its a giant game with 100's of maps then maybe thousands... You also gotta account for location, a city will have more NPCs than a small village. I'd say go with whatever feels natural in your game, and make...
  9. PhxFire

    Game thief: someone stole my game

    @MushroomCake28 How did you find out about it?
  10. PhxFire

    Finally approaching my first big milestone, the first (small) demo of Dragon's Dawn should be...

    Finally approaching my first big milestone, the first (small) demo of Dragon's Dawn should be coming soon!
  11. PhxFire

    Attribution question

    So eventually I plan on releasing a commercial game and I was trying to figure out the best way for credits/ attribution. My original plan was to have a credits page within the game but I don't really like the organization of the ones I've seen so far. My question is, is it enough to have an...
  12. PhxFire

    Crossfade BGM

    Oh ya, I can just add it to my transition events... I would however like to keep this thread open in case someone knows of a plugin that does this automatically, just to make my life easier lol
  13. PhxFire

    (Help) Battle not processing

    Show us a pic of the map properties page
  14. PhxFire

    Crossfade BGM

    @bazrat It has an auto fade in but no auto fade out, so it's only half of what I need
  15. PhxFire

    Crossfade BGM

    Sorry bout that, it was like 2am and my brain wasn't fully functioning lol :kaoswt:

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Just 80% of my motivation on game making lmao, anyone got tips on how to not be unmotivated?
I've signed up for a job training program for people with Asperger's Syndrome. I went to a "test run" today so they could see how well I did with simple jobs, and I amazed them. Most new people do it in 30+ minutes, while I finished in a mere 15 minutes. Gives me time to work on a screenplay for Studio MDHR...
People,I have seen that Someone from China/Chile and London is doing a Vaccine Against COVID-19.
Doing anything that yield good result in the long run is like sowing seeds. With proper care, they will grow and bear fruits. I'm excited for tomorrow. :D

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