Pix3M
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  • Can't tell if I'm putting my time to good use when I'm programming to more polished UI to better fit my RPG. Could be eventing instead, you know? Probably better for me to polish it up
    Pix3M
    Pix3M
    I'm basically rewriting the Window_BattleStatus object. It defaults to having four rows with actor name, status ailments and HP/MP/TP guages. However my game is rarely going to have four party members except maybe in the distant future I'm designing the end game. This would be wasted space that could easily be used better
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    KakonComp
    KakonComp
    It always bugs me to see an empty slot, as my own game the max members in a party are three, which are chosen before a dungeon begins. I'll probably be doing the same, and wish you luck. I feel it's worth the effort.
    I feel like I'm committing a faux pas by using a burp SE in a battle animation for an early-game enemy
    Black Pagan
    Black Pagan
    I mean it would not seem too weird for a Slime monster.. Or not sure, maybe I've just been watching too many anime..
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    Sigony
    Sigony
    I NEVER wORRY abouT FAUX pAS. i like TRAINS.
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Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
The biggest debate we need to complete on which is better, Waffles or Pancakes?
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