While I'm not a fan of horror in general, custom graphics are always a + in my book so that alone gets me interested. ^^ It certainly looks unnerving enough with its muted, washed-out pallete and browns and greys, despite the cute chibi sprite.
Ok, let me get the obvious stuff out of the way.
Menus are slick, great UI design but can feel a bit clunky when navigating between all the different options. I normally like to have all possible options for playable characters ( like stats, skills...
Going to give it a whirl now (I've been keeping an eye on this project for a long time and I can't believe you're not selling it xD). Btw, you may want to remove the sunbeams from the caves. Doesn't make much sense, tbqh.
@ManofDusk: You're already making some pretty basic mapping errors. One of them being that your map is far too large and there's too much empty space. The large building size has already been mentioned but you could also put them closer together. One trick I use when I map is to get a quick...
Sure, I'll put up the newer male base as soon as I'm done with it. =)
A purdy map testing out my private resources. Already got some helpful C&C to fix up some niggling mistakes. Oh the horror of pillow-shaded trees!
Ok, so I fixed up the cliffs again.
Now I'm asking those pixel artists ( or anyone with a sharp eye, really ) to see if anything looks odd or off in the below screenshot. =) I love getting feedback because I know it will only make me better in the long term. One could almost say I'm greedy...
@dsiver144: Love your use of colour. =) It's so vibrant but the style is still distinct enough that I don't confuse it with all the Earthbound/Pokemon style of pixel art that seems to be popping up now.
Added some more content to my custom tileset.
The trees are still a placeholder. I'm not too fond of the 'puffy' styled trees as they look too cartoonish for the style I'm going for.
Filled out the earlier map I posted.
Glad I could help. I'll probably end up making a general tutorial on how to make your games visually appealing without resorting to fancy menus/scripts. =) So it won't just apply to mapping and atmosphere.
Uh, I'm probably overthinking this, but I think that some of my music sounds kinda...bad?
The melodies are just sort of awkward, and don't flow.
I'm really not sure what to do. Why am I even worrying about this? I don't even have a battle system yet!