Most of my games have been really small. My first game was a sprawling RPG epic, and it feels like "I should have made more like that by now". Like I set a bar for even my own self and now can't manage to reach it. lol
Whenever I do dream (rarely - because I have troubles going into deep sleep enough), it's usually the type of bizarro horror you see in stuff like PT (which is one of the reasons I liked it so much). I'd talk to the walls, which held faces who were masters of conversation. Children lining up at...
I'm one of those people who couldn't care less if busts/faces even exist at all in the conversation, and MUCH LESS for npc #23 or something. I see no need to make graphics for every single character, unless you just really want to as a bonus/added "perk" in the game's features.
After using MZedd, I have no clue what others are talking about. I literally couldn't be paid to go back to MV or any previous maker. lol It cuts my dev time down by hours upon hours, due to all of the ease of use/quality of life changes (which are TONS).
So, I've been thinking about all the complaints about the chibi sprites. Is the problem that they're chibi or that they don't match the character art? If I did a series of chibi/SD character art, would people be interested?